Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2): 156 namespace methods across Math, Text, List, Ease, Collide, World, Net, Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time. All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds). Compiler (selfhost/): - Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude — bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/ move_toward/smoothstep/lerp/remap/sign/floor/ceil/round. - Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace, and the libc-backed queries. - List.* (complete): insert/remove_at/remove/sort plus the earlier ops. - Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/ circles/rect_circle). - Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte- identical IR) and Mem.* (bytes/words/copy/fill/peek/poke). - Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new runtime primitives; sprite/sprite_scaled aliases), Color.* functions, Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new game-loop frame counter). - Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed. Docs & tooling: - 129 new per-symbol doc pages; gen.py made data-driven (namespaces discovered from the docs, no hardcoded list); new check-impl.py enforces that every implemented namespace method / keyword / type / phase has a doc page, wired into `x test-tools`. Document the previously-undocumented keywords (break/continue/where/entry/new/public + and/or/not tokens). - LSP: namespaced signature help (ns_method_sig) covering every namespace. Tests: 12 new self-host/regression tests + a golden render for the drawing primitives. All suites green (selfhost 21, regression 45, tools 29). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| icons | ||
| snippets | ||
| src | ||
| syntaxes | ||
| .vscodeignore | ||
| language-configuration.json | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
Ludic for VS Code
Syntax highlighting, formatting, and full language-server support for Ludic,
the AI-first, ECS-native game language. See LANGUAGE.md in the Ludic repository
for the language reference.
What you get
| Source | |
|---|---|
| Syntax highlighting | TextMate grammar, works with no build |
| Semantic highlighting | ludic-lsp — real name resolution, so a component reads differently from a local |
| Diagnostics | structural errors as you type; ludicc's own errors on save |
| Completion | context-aware: fields after ., components inside query [...], phases after phase, widgets inside ui |
| Hover | signatures and docs for builtins, intrinsics, and everything you declared |
| Go to definition / references / rename | across every file in the compilation unit, following import |
| Formatting | format-on-save, comment-preserving |
| Outline, folding, inlay hints, signature help | |
```ludic fences in Markdown |
highlighted, checked, and formatted |
Setup
Build the toolchain once, from the repository root:
bin/x tools
That produces bin/ludic-lsp and bin/ludic-fmt, which the extension finds
on its own. If you keep them elsewhere, set ludic.server.path.
Format on save:
"[ludic]": { "editor.formatOnSave": true }
Settings
ludic.server.path— whereludic-lsplives. Empty = searchbin/, thenPATH.ludic.server.enabled— turn the server off and keep only static highlighting.ludic.compilerPath— whereludicclives, for on-save diagnostics.ludic.compilerDiagnostics— whether to run the compiler at all.ludic.indentSize— spaces per level for the formatter.ludic.trace.server— log LSP traffic (Ludic: Show Language Server Log).
Installing without publishing
cd tools/editors/vscode
npm install
npx @vscode/vsce package
code --install-extension ludic-1.0.0.vsix