..
game
a program's states made on first injection, and the ECS stores started at 8 slots
2026-09-29 14:14:05 +03:00
stdlib
map packs: Fs.mount / Fs.unmount at run time, and a map's bakes under assets/baked/maps/<map>/
2026-09-29 17:27:06 +03:00
emit_addr.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
emit_call.ludic
Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
2026-09-29 19:05:28 +03:00
emit_core.ludic
Os.heap_relief(): the allocator's freed-but-cached memory handed back, once after a load
2026-09-29 14:30:20 +03:00
emit_decl.ludic
Os.heap_relief(): the allocator's freed-but-cached memory handed back, once after a load
2026-09-29 14:30:20 +03:00
emit_deps.ludic
frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use
2026-09-28 20:23:28 +03:00
emit_escape.ludic
escape (fix): kept memory is HEAP, so what is pushed through an alias of it is kept
2026-09-28 21:15:32 +03:00
emit_expr.ludic
fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
2026-09-28 15:35:29 +03:00
emit_fence.ludic
fence: every runtime call is its line's site, and site 0 comes back when it returns
2026-09-29 00:40:28 +03:00
emit_fence_ir.ludic
intern: past its store or its table, the fence's overflow - said once
2026-09-29 00:37:56 +03:00
emit_float.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
emit_fnval.ludic
a program's states made on first injection, and the ECS stores started at 8 slots
2026-09-29 14:14:05 +03:00
emit_frame.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
emit_head.ludic
a program's states made on first injection, and the ECS stores started at 8 slots
2026-09-29 14:14:05 +03:00
emit_intrin.ludic
fence: every runtime call is its line's site, and site 0 comes back when it returns
2026-09-29 00:40:28 +03:00
emit_intrin2.ludic
a render3d program's window is opened by its renderer, not by the runtime before main
2026-09-29 14:19:10 +03:00
emit_lazy.ludic
a program's states made on first injection, and the ECS stores started at 8 slots
2026-09-29 14:14:05 +03:00
emit_mem.ludic
fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
2026-09-28 15:35:29 +03:00
emit_new.ludic
capacities (25.5a): @max(n) on a list field, and a full table is a failure
2026-09-28 16:43:02 +03:00
emit_resource.ludic
owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks
2026-09-28 17:01:28 +03:00
emit_schema.ludic
ludic schema: a components section and a natives list (R4)
2026-09-29 19:36:04 +03:00
emit_schema_hash.ludic
Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
2026-09-29 19:05:28 +03:00
emit_schema_ui.ludic
ludic schema: a components section and a natives list (R4)
2026-09-29 19:36:04 +03:00
emit_stmt.ludic
frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function
2026-09-28 15:56:32 +03:00
emit_vis.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00