ludic/selfhost
Orkuncakilkaya a4f1494a04
All checks were successful
docs / build-and-deploy (push) Successful in 2s
feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3)
A Noise.* namespace for procedural generation, implemented entirely in Q16.16
fixed point over an integer permutation hash so a seed reproduces the exact same
field on every platform and run (native/headless/wasm) — the determinism edge
over float noise that drifts across CPUs.

  - value2 / perlin2 / simplex2  — value, gradient, and simplex noise -> [-1,1]
  - fbm2(x,y,seed,octaves)       — fractal Brownian motion (octaves of simplex)
  - cellular2 / cellular2_id     — Worley F1 distance + nearest-cell id
  - unit(n)                      — remap [-1,1] -> [0,1]

Covers issue phases 1–2 fully plus cellular from phase 3; domain warp, ridged/
billow, and sample1/sample3 remain as follow-ups. Pure integer IR, C-free;
cellular/fbm reuse the math prelude's fx_sqrt.

- examples/library/noise.ludic: asserts the invariants a fixed-point generator
  must hold (Perlin == 0 at lattice points, every sampler within [-1,1],
  reproducibility, seed sensitivity, non-negative cellular distance). Wired into
  `x test` (now 52 passed).
- docs: a new Noise section + per-symbol pages; inventory and coverage pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 21:50:50 +03:00
..
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
tests feat(stdlib): Crypto.* — SHA-256 + HMAC-SHA256, constant-time verify (#19) 2026-08-30 13:37:02 +03:00
ast.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
buf.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_addr.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_collide.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_color.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_colorfn.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_core.ludic feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
emit_crypto.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00
emit_datetime.ludic feat(stdlib): DateTime format/parse + simulated Clock — completes #9 2026-08-30 03:51:48 +03:00
emit_decl.ludic feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
emit_ease.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_ecs.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
emit_expr.ludic feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
emit_game.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_hash.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_head.ludic feat(stdlib): DateTime format/parse + simulated Clock — completes #9 2026-08-30 03:51:48 +03:00
emit_intrin.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_intrin2.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_list.ludic feat(stdlib): sorting toolkit — sort_by/sort_desc_by/sort_with + stable merge sort (#11) 2026-08-30 11:39:26 +03:00
emit_machine.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
emit_math.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_mem.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_net.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_new.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_noise.ludic feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
emit_query.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_save.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_spawn.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_stmt.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_text.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_time.ludic feat(stdlib): Time/Date/Duration calendar-clock core (issue #9) 2026-08-30 03:37:38 +03:00
emit_ui.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_uuid.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00
emit_vector.ludic feat(stdlib): 2D Vector type + Vector.* namespace (issue #25) 2026-08-30 02:09:38 +03:00
io.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
lex.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
ludicc.seed.ll feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
main.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
parse.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
parse_game.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
str.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00