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A Noise.* namespace for procedural generation, implemented entirely in Q16.16 fixed point over an integer permutation hash so a seed reproduces the exact same field on every platform and run (native/headless/wasm) — the determinism edge over float noise that drifts across CPUs. - value2 / perlin2 / simplex2 — value, gradient, and simplex noise -> [-1,1] - fbm2(x,y,seed,octaves) — fractal Brownian motion (octaves of simplex) - cellular2 / cellular2_id — Worley F1 distance + nearest-cell id - unit(n) — remap [-1,1] -> [0,1] Covers issue phases 1–2 fully plus cellular from phase 3; domain warp, ridged/ billow, and sample1/sample3 remain as follow-ups. Pure integer IR, C-free; cellular/fbm reuse the math prelude's fx_sqrt. - examples/library/noise.ludic: asserts the invariants a fixed-point generator must hold (Perlin == 0 at lattice points, every sampler within [-1,1], reproducibility, seed sensitivity, non-negative cellular distance). Wired into `x test` (now 52 passed). - docs: a new Noise section + per-symbol pages; inventory and coverage pass. - seed regenerated; `x bootstrap-cfree` fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
172 lines
9.4 KiB
Text
172 lines
9.4 KiB
Text
# test.ludic — the top-level regression suite. Replaces test.sh. The compiler is
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# written in Ludic (selfhost/) and built from a checked-in LLVM-IR seed with
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# clang; there is no C compiler in the repo. This suite proves the compiler
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# builds from the seed, compiles every example to its byte-exact golden render,
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# self-hosts to a fixpoint, and rebuilds itself with no C compiler.
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#
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# It drives the other commands through `bin/x <sub>` exactly where test.sh used
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# to spawn a sibling script, so each stage stays an independent, observable run.
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# compile a feature example as a game, run it (optional keys on stdin) and match
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# its stdout against the expected space-joined output.
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function feat_case(path: pointer, keys: pointer, exp: pointer, label: pointer) -> void {
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let nm = flat(path)
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if not game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_e_{nm}`) {
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bad2(label, capture_line("grep -i error /tmp/x_gb.err | head -1")); return
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}
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var got = ""
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if (keys == "") { got = capture_line(`/tmp/x_e_{nm} < /dev/null`) }
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else { got = capture_line(`printf '{keys}' | /tmp/x_e_{nm}`) }
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if (got == exp) { ok(label) } else { bad2(label, `got [{got}] want [{exp}]`) }
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}
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# a "does it still compile" smoke test (parse -> lower -> link), no run
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function qsmoke(path: pointer) -> void {
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let nm = flat(path)
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if game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_q_{nm}`) {
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ok(`{path} compiles (@Queries desugars to S_QUERY)`)
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} else { bad2(path, capture_line("grep -i error /tmp/x_gb.err | head -1")) }
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}
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# a plain compile-only rot guard for a showcase example that has no self-asserting
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# `entry` (so net_case can't drive it): prove it still parses, lowers and links.
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function smoke(path: pointer) -> void {
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let nm = flat(path)
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if not shq(`bin/ludicc --headless examples/{path}.ludic --emit-llvm -o /tmp/x_sm_{nm}.ll > /tmp/x_sm_{nm}.err 2>&1`) {
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bad2(path, capture_line(`tail -1 /tmp/x_sm_{nm}.err`)); return
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}
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ok(`{path} still compiles`)
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}
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# a pure-Ludic example that drives and asserts itself: compile headless to IR,
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# let clang assemble it, run, and compare stdout. No C host and no C compiled.
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function net_case(path: pointer, exp: pointer) -> void {
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let nm = flat(path)
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let ll = `/tmp/x_n_{nm}.ll`
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let log = `/tmp/x_n_{nm}.out`
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if not shq(`bin/ludicc --headless examples/{path}.ludic --emit-llvm -o {ll} > {log} 2>&1`) {
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let t = capture_line(`tail -1 {log}`)
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bad2(path, `build ({t})`); return
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}
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if not shq(`{cc()} -O2 {ll} -o /tmp/x_nb_{nm} >> {log} 2>&1`) {
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let t = capture_line(`tail -1 {log}`)
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bad2(path, `build ({t})`); return
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}
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let got = capture_line(`/tmp/x_nb_{nm} < /dev/null`)
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if (got == exp) { ok(`{path} ({got})`) } else { bad2(path, `got [{got}] want [{exp}]`) }
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}
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function cmd_test() -> int {
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PASS = 0
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FAIL = 0
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print("== the compiler is written in Ludic, not C ==")
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if shq("test -e compiler") or shq("ls compiler/*.c >/dev/null 2>&1") {
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bad("compiler/ C sources still present")
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} else { ok("no C compiler in the repo (the compiler is selfhost/*.ludic)") }
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let cleft = capture_line("find tools -name '*.c' 2>/dev/null | wc -l")
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ok(`the only C in the tree is any editor tooling ({cleft} .c files)`)
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print("== the compiler builds from the IR seed (no C compiler) ==")
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run("rm -f bin/ludicc")
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if shq("bin/x app examples/games/snake.ludic --headless >/dev/null 2>&1") and is_exec("bin/ludicc") {
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ok("clang selfhost/ludicc.seed.ll -> bin/ludicc")
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} else { bad("compiler did not build from the seed") }
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print("== every example compiles to its golden render ==")
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game_case("games/snake", "ddssaawwddss")
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game_case("games/menu", "ssss")
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game_case("games/chronorift", "ddddwwwwaassK")
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print("== self-hosting and the bootstrap fixpoints ==")
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run("bin/x selfhost-test > /tmp/x_sh.out 2>&1")
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if shq("grep -q 'gen2.ll == gen3.ll' /tmp/x_sh.out") { ok("the compiler reproduces itself (fixpoint)") } else { bad("fixpoint") }
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if shq("grep -q 'no C compiler' /tmp/x_sh.out") { ok("the compiler rebuilds itself from the seed, C-free") } else { bad("C-free bootstrap") }
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let corr = capture_line("grep -c PASS /tmp/x_sh.out")
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ok(`self-host suite: {corr} checks passed (see: x selfhost-test)`)
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print("== documented syntax stays compilable (guards against spec/compiler drift) ==")
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qsmoke("lang/qdecl")
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feat_case("lang/annotations", "", "3 25 0 0", "annotations.ludic (@Queries / @Computed / @OnSpawn / @Handles)")
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feat_case("lang/lifecycle", "", "1 700 50 950 2", "lifecycle.ludic (@OnStart/@OnAttach/@OnSpawn/@OnDespawn/@OnQuit in order)")
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feat_case("lang/toggle", "", "6 0 7 1 0", "toggle.ludic (enable/disable + @OnDisable/@OnEnable across property/model)")
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feat_case("lang/strings", "", "1 2 3 4 5 6 7 8 9", "strings.ludic (str ops, interpolation, slicing)")
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feat_case("lang/rng_demo", "", "69 89 6 -1 0", "rng_demo.ludic (Random.value/int/sign)")
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feat_case("lang/time_demo", "aaaaaa", "0 1 2 3 4 16", "time_demo.ludic (Time.frame/elapsed/delta)")
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feat_case("lang/scenes", "aaaaaaaaaa", "1000 1 101 102 2 3 900 201 900 202 900", "scenes.ludic (scene/layer/on enter/on exit/become)")
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feat_case("lang/detach", "", "15 1 25 0", "detach.ludic (attach/detach + @OnAttach/@OnDetach)")
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feat_case("lang/reason", "", "503 1009", "reason.ludic (@OnDespawn reason: Despawned vs Quit)")
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# standard-library namespaces, each a self-contained `entry` program asserted
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# against known-answer vectors (crypto) or structural invariants (uuid/noise).
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feat_case("library/crypto", "", "1 2 3 4 5 6 7 8 9", "crypto.ludic (Crypto SHA-256/HMAC/base64 KAT + CSPRNG shape)")
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feat_case("library/uuid", "", "1 2 3 4 5 6 7 8 9 10", "uuid.ludic (Uuid v4/v7 format, version/variant, parse/equals)")
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feat_case("library/noise", "", "1 2 3 4 5 6 7 8 9 10 11", "noise.ludic (Noise value/perlin/simplex/fbm/cellular determinism + range)")
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# issue #9: the Time/Date/Duration/Clock stdlib, driven from its own `entry`.
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net_case("lang/offline_rewards", "13 650 2026-08-30 0")
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# EV0b + NETWORKING N0–N6: each a self-contained pure-Ludic program, driven and
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# asserted from its own `entry`. The transport is the compiler's built-in
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# loopback, so a networked game runs with zero foreign code.
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net_case("events/mod_events", "10 32 42")
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net_case("networking/net_echo", "4 10 20 30 42")
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net_case("networking/net_snapshot", "50 7 50")
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net_case("networking/net_sync", "12 3 4 50 999")
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net_case("networking/net_owner", "-1 7 0 1")
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net_case("networking/net_rpc", "0 8")
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net_case("networking/net_roles", "1 102")
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net_case("networking/net_demo", "5 999 5")
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feat_case("events/promote", "", "100 101 200 201", "promote.ludic (@Public -> model_<M>_spawn/despawn events)")
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feat_case("events/cancel", "", "0 1 92", "cancel.ludic (cancellable event + cancel + emit-as-expression)")
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# EV2 the world table: the mod reflection ABI, callable from Ludic by name.
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net_case("ecs/world_get", "50 1 7")
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net_case("ecs/world_scan", "2 110")
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net_case("ecs/world_spawn", "1 42 1")
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net_case("ecs/world_mixed", "99")
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net_case("ecs/world_query", "2 110")
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feat_case("events/recurse", "", "16", "recurse.ludic (EV6: re-entrant emit is depth-bounded, no runaway cycle)")
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net_case("events/scoped", "2")
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net_case("ecs/world_dyn", "0 1 30 100 1 30")
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feat_case("events/prop_events", "", "300 400", "prop_events.ludic (@Public -> prop_<P>_attach/detach events)")
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feat_case("events/scene_events", "", "10 1 20 2 30 3", "scene_events.ludic (public scene -> scene_<S>_enter/exit events)")
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feat_case("events/program_events", "", "1 100 2 200", "program_events.ludic (@Public @OnStart/@OnQuit -> program_start/quit)")
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feat_case("events/layer_events", "aaaa", "50 2 1 50", "layer_events.ludic (layer toggle + public layer -> layer_<L>_show/hide)")
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# showcase examples with no self-asserting `entry` — compile-only so they can't
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# silently rot after a compiler or reorg change.
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print("== showcase examples still compile ==")
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smoke("ecs/hello")
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smoke("events/events")
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smoke("networking/net_rt")
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print("== self-hosted front-end binaries (ludicc / ludic) ==")
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# the two commands are one multi-call native binary built from the seed with
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# clang alone. ludicc compiles; ludic compiles-and-runs.
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if shq("bin/x build-cli > /tmp/x_cli.out 2>&1") and is_exec("bin/ludicc") and is_exec("bin/ludic") {
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ok("x build-cli builds bin/ludicc and bin/ludic from the seed (clang-only)")
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} else { bad2("x build-cli", capture_line("tail -1 /tmp/x_cli.out")) }
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# ludicc -o drives clang to a native binary; a game links windowed by default
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# (LUDIC_HOME points the linker at runtime/native/cocoa.ll).
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if shq("LUDIC_HOME=. bin/ludicc examples/games/snake.ludic -o /tmp/x_cli_snake > /tmp/x_cli.out 2>&1") and shq("file /tmp/x_cli_snake 2>/dev/null | grep -q Mach-O") {
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ok("ludicc app.ludic -o bin -> native executable")
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} else { bad2("ludicc -o", capture_line("tail -1 /tmp/x_cli.out")) }
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# --emit-llvm stops at the IR.
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if shq("bin/ludicc examples/games/snake.ludic --emit-llvm -o /tmp/x_cli_snake.ll > /tmp/x_cli.out 2>&1") and shq("head -1 /tmp/x_cli_snake.ll | grep -q 'LLVM IR'") {
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ok("ludicc --emit-llvm -> LLVM IR")
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} else { bad2("ludicc --emit-llvm", capture_line("tail -1 /tmp/x_cli.out")) }
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# ludic compiles, runs, and forwards the program's exit code.
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write_file("/tmp/x_cli_exit.ludic", "entry { exit(42) }\n")
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let rc = sh("LUDIC_HOME=. bin/ludic /tmp/x_cli_exit.ludic > /tmp/x_cli.out 2>&1")
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if (rc == 42) { ok("ludic app.ludic -> compiles, runs, forwards exit code") }
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else { bad2("ludic run: expected exit 42", `got {string(rc)}`) }
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return report()
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}
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