..
lib /macos-arm64
feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
2026-09-28 01:16:26 +03:00
native
feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
2026-09-28 01:16:26 +03:00
shaders
perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256
2026-09-28 02:31:18 +03:00
actor.ludic
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
2026-09-28 15:46:19 +03:00
assets.manifest
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
camera.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
daylight.ludic
packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets
2026-09-25 17:11:15 +03:00
drawstats.ludic
wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state
2026-09-25 15:47:21 +03:00
env.ludic
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
2026-09-28 15:46:19 +03:00
FEATURES.md
refactor(render3d): phase 16 - the collider store is gone; still things are bodies in ludic.physics
2026-09-27 00:08:36 +03:00
fmath.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
gltf.ludic
render3d: recycle texture and buffer ids, free a released model whole, actor_release
2026-09-28 12:00:53 +03:00
gltf_cached.ludic
render3d: recycle texture and buffer ids, free a released model whole, actor_release
2026-09-28 12:00:53 +03:00
gltf_release.ludic
render3d: recycle texture and buffer ids, free a released model whole, actor_release
2026-09-28 12:00:53 +03:00
gpu.ludic
render3d: recycle texture and buffer ids, free a released model whole, actor_release
2026-09-28 12:00:53 +03:00
gpu_manifest.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
gpu_vk.ludic
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
2026-09-28 15:46:19 +03:00
gpu_vk_bc.ludic
feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain
2026-09-28 01:23:45 +03:00
gpu_vk_draw.ludic
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
2026-09-28 15:46:19 +03:00
gpu_vk_res.ludic
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
2026-09-28 15:46:19 +03:00
grass.ludic
feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass
2026-09-27 15:47:36 +03:00
grass_gpu.ludic
perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256
2026-09-28 02:31:18 +03:00
hooks.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
mesh.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
overlay.ludic
wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over)
2026-09-28 00:30:11 +03:00
package.ludic
feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
2026-09-28 01:16:26 +03:00
post.ludic
feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
2026-09-28 01:16:26 +03:00
prof.ludic
wip(render3d): one frame recording while one draws on Vulkan (double-buffered ring and pools), R3D_VK_LABELS, grass measuring switches (R3D_NOGRASS, R3D_BLADES, R3D_GRASS_S0/D0)
2026-09-27 15:47:36 +03:00
programs.ludic
wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over)
2026-09-28 00:30:11 +03:00
quat.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
r3d.ludic
Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks)
2026-09-28 11:55:55 +03:00
render.ludic
wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over)
2026-09-28 00:30:11 +03:00
safe_api.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
scatter.ludic
fix(render3d): a scatter layer allocates its whole capacity up front again
2026-09-27 23:56:07 +03:00
shadow.ludic
fix(leaks): what play allocated every frame and never freed - a shadow uniform's name, the Tick, a ridden vehicle's moves
2026-09-27 23:51:37 +03:00
skin.ludic
render3d: recycle texture and buffer ids, free a released model whole, actor_release
2026-09-28 12:00:53 +03:00
sky.ludic
packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets
2026-09-25 17:11:15 +03:00
stream.ludic
render3d: a stream's cache is made with the stream - records and an arena - and evicts in place
2026-09-28 13:26:59 +03:00
streamline.ludic
wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state
2026-09-25 15:47:21 +03:00
terrain.ludic
perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256
2026-09-28 02:31:18 +03:00
terrain_chunks.ludic
feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5)
2026-09-28 11:25:21 +03:00
texture.ludic
render3d: free a texture's create infos and the .dds path it looked for; steady's model at 0
2026-09-28 12:25:02 +03:00
texture_dds.ludic
feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain
2026-09-28 01:23:45 +03:00
water.ludic
fix(render3d): nothing draws into a BC7 texture - sampler binding binds, and compressed images get no mips
2026-09-28 10:34:23 +03:00