ludic/tools/ludic-cli
Orkuncakilkaya a674c9b372 fix(render3d): Vulkan exposure, foliage depth and meadow alpha
Three things the first Vulkan frames on the RTX 3070 Ti showed against OpenGL on the same PC:

- Exposure: the adaptation pass reads the HDR scene's smallest mip, and a render target made
  without pixels had one level, so exposure came from a single texel. A target asked for mipmaps
  now grows a full chain (level 0 kept), and passes draw through level-0 views keyed by the
  image's generation.
- Foliage: the depth prepass and the lit pass (depth EQUAL) are different variants. Vulkan vertex
  stages now declare an invariant gl_Position so both land on the same depth.
- Alpha to coverage is enabled only on a multisampled pass. OpenGL ignores it without MSAA; Vulkan
  with one sample dropped every fragment under half alpha.

vk_resources also checks a big-endian 16-bit RGB upload (a normal map). VKRES OK; ludic-dev test
140 passed; the PC's Vulkan frame is validation-clean; OpenGL frames byte-identical at the five
viewpoints with 59 self-tests passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 12:29:24 +03:00
..
assets.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
build.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00
bundle.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
checks.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
dev.ludic feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
docgen.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_check.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_gen.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
forgejo.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
glgen.ludic feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table 2026-09-13 02:10:36 +03:00
json.ludic feat(cli): install in one command, and call the CLI ludic 2026-09-05 22:01:52 +03:00
lsp_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
main.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pack.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
packignore.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pkg.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
pkg_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
prelude.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
project.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
release.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
selfhost.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
selfhost_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
shaders.ludic fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
test.ludic feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
toolchain.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
tools.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
vkgen.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00