- ludic.ui cv_join (units_pieces.ludic:93): a var() value's pieces were joined by +, a text left behind per piece on every memo miss; it is written at its length at once (units_join.ludic), and the miss is its own declared function (cs_vars_miss), bounded by the memo. - ludic.hints hn_slots (rail.ludic:41): hints_reset made a new rail every time; the rail is emptied in place, made again only for another count (rail_slots.ludic). - value_spare_put (value.ludic:138): a list's spares grow only past the most it has ever cut off; declared as such. - ludic.save: save_read reads, parses and frees the file's text - the tree's strings are the parser's own - and says whether the text was whole (SaveRead.intact) for the words of a refusal. Maroon Lake's trip and home reads kept the whole file on every load and every menu card read. Tests: ludic.save (10), ludic.hints (8); the 36 ui examples; value_list_regrow, json_saves and alloc_fence_declared unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
100 lines
3.7 KiB
Text
100 lines
3.7 KiB
Text
# rail.ludic - the rail: once a pass (a second by default) the most urgent true cards, up to a few,
|
|
# muted ones left out; in a tie the registry's order decides
|
|
export state HintsState {
|
|
hn_mute: []bool = hn_mutes()
|
|
hn_foreign: []string = new []string # muted keys with no card in this build, written back as read
|
|
hn_shown: int = 3 # how many the rail holds
|
|
hn_every: float = 1.0 # seconds between passes
|
|
hn_top: []int = hn_slots(3) # the cards on the rail this pass
|
|
hn_n: int = 0
|
|
hn_t: float = 0.0 # seconds to the next pass
|
|
hn_pick: int = 0 # which chip the key would open
|
|
hn_card: int = -1 # the card being read, or -1
|
|
hn_facts: Queue<HintsFact> = hn_facts__new()
|
|
}
|
|
|
|
export function hints_facts(hints_st: HintsState) -> Queue<HintsFact> {
|
|
return hints_st.hn_facts
|
|
}
|
|
|
|
function hn_fact(hints_st: HintsState, what: int, card: int) -> void {
|
|
var f = q_rec(hints_facts(hints_st))
|
|
if f == null {
|
|
@alloc_ok("past the ring: more of these in a frame than its records, then kept in it")
|
|
f = new HintsFact
|
|
q_ring_add(hints_facts(hints_st), f)
|
|
}
|
|
f.what = what
|
|
f.card = card
|
|
q_push(hints_facts(hints_st), f)
|
|
}
|
|
|
|
# how many the rail holds and how often it is sorted
|
|
export function hints_config(hints_st: mut HintsState, shown: int, every: float) -> void {
|
|
hints_st.hn_shown = shown
|
|
hints_st.hn_every = every
|
|
hints_st.hn_top = hn_slots(shown)
|
|
}
|
|
|
|
# the next pass comes on the next tick rather than in a second
|
|
export function hints_refresh(hints_st: mut HintsState) -> void { hints_st.hn_t = 0.0 }
|
|
|
|
export function hints_tick(hints_st: mut HintsState, dt: float) -> void {
|
|
hints_st.hn_t = hints_st.hn_t - dt
|
|
if hints_st.hn_t > 0.0 { return }
|
|
hints_st.hn_t = hints_st.hn_every
|
|
hints_sort(hints_st)
|
|
}
|
|
|
|
# one pass now: the rail re-sorted, the pick kept in range, and the card following its subject
|
|
# along the rail - or put down when what it was about stopped being true
|
|
export function hints_sort(hints_st: mut HintsState) -> void {
|
|
hints_st.hn_n = 0
|
|
let on = HintsWorld.showing()
|
|
for u in 0 .. 4 {
|
|
let want = HINTS_URGENT - u
|
|
for id in 0 .. HINT_COUNT {
|
|
if not on or hints_st.hn_n >= hints_st.hn_shown { break }
|
|
if Hints[id].urgency != want or hints_muted(hints_st, id) { continue }
|
|
if not HintsWorld.true_now(id) { continue }
|
|
hints_st.hn_top[hints_st.hn_n] = id
|
|
hints_st.hn_n += 1
|
|
}
|
|
}
|
|
if hints_st.hn_pick >= hints_st.hn_n { hints_st.hn_pick = 0 }
|
|
if hints_st.hn_card < 0 { return }
|
|
if not on or hints_muted(hints_st, hints_st.hn_card) or not HintsWorld.true_now(hints_st.hn_card) {
|
|
hints_st.hn_card = -1
|
|
return
|
|
}
|
|
for k in 0 .. hints_st.hn_n { if hints_st.hn_top[k] == hints_st.hn_card { hints_st.hn_pick = k } }
|
|
}
|
|
|
|
# the cards on the rail, most urgent first (empty while the rail is not showing)
|
|
export function hints_rail(hints_st: HintsState) -> []int {
|
|
let out = new []int
|
|
if not HintsWorld.showing() { return out }
|
|
for k in 0 .. hints_st.hn_n { push(out, hints_st.hn_top[k]) }
|
|
return out
|
|
}
|
|
|
|
export function hints_count(hints_st: HintsState) -> int { return hints_st.hn_n }
|
|
|
|
export function hints_at(hints_st: HintsState, k: int) -> int {
|
|
if k < 0 or k >= hints_st.hn_n { return -1 }
|
|
return hints_st.hn_top[k]
|
|
}
|
|
|
|
export function hints_pick(hints_st: HintsState) -> int { return hints_st.hn_pick }
|
|
|
|
export function hints_hot(hints_st: HintsState, k: int) -> bool { return k == hints_st.hn_pick }
|
|
|
|
export function hints_reset(hints_st: mut HintsState) -> void {
|
|
hn_empty(hints_st)
|
|
hints_st.hn_n = 0
|
|
hints_st.hn_t = 0.0
|
|
hints_st.hn_pick = 0
|
|
hints_st.hn_card = -1
|
|
q_clear(hints_facts(hints_st))
|
|
}
|
|
function hn_facts__new() -> Queue<HintsFact> { return queue_new("hints.facts") }
|