ludic/changes
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feat(rendering): add Light.* — deterministic 2D light accumulation with hard shadows (#4)
A software light pass over the framebuffer, run in a render phase after drawing
the scene: Light.ambient multiplies the scene toward a tint (night/cave mood),
Light.point additively accumulates a radial glow with linear falloff clamped per
channel, and Light.occlude / Light.clear_occluders cast hard shadows by blocking
a light's rays against rectangular occluders. Integer + Q16.16 fixed throughout,
so a scene lights identically every run and in a headless render (diffable).

Engine in runtime/native/light.ludic, spliced on demand (g_uses_light) like the
regex/query runtimes; namespace wired in emit_call.ludic. Ships issue #4 tiers 1
(ambient + additive radial lights) and 2 (hard shadows). Normal-mapped sprites,
soft shadows, a day/night directional light, and auto-consuming Light2D/Occluder
components are follow-ups (the auto-system hook is tracked by #43).

- runtime/native/light.ludic: the light-accumulation engine (isqrt falloff,
  segment/occluder shadow test, ambient modulate)
- examples/library/lighting.ludic: 14 pixel-readback assertions
- docs/language/light/: Light.ambient/point/occlude/clear_occluders
- tools/x/test.ludic: lighting.ludic in the regression suite

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 14:07:19 +03:00
..
light-namespace.md feat(rendering): add Light.* — deterministic 2D light accumulation with hard shadows (#4) 2026-08-31 14:07:19 +03:00
README.md feat(release): SemVer + ludicc --version, changesets, and x release 2026-08-30 23:46:59 +03:00

Changesets

A changeset is one small Markdown file describing a single user-facing change, dropped in this directory. x release consumes every changeset here into a new CHANGELOG.md section, bumps VERSION, and deletes the consumed files.

Format

bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
  • bump: — major, minor, or patch (SemVer). The release version is bumped by the highest level among the pending changesets (unless x release <level> overrides it).
  • type: — the Conventional Commit type (feat, fix, perf, docs, …); it becomes the bold prefix of the changelog bullet.

Adding one

Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any filename works except this README.md, which the release step always skips.