ludic/packages
Orkuncakilkaya a88aecb993 fix(render3d): a body hidden from the camera still stands in the sun
Actor.cast_hidden separates drawn from casting. ac_visible rejected a hidden actor from
the shadow pass too, so hiding the player's own body for first person took the player's
shadow with it - and in a sunlit basin your own shadow is what tells you where you are.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 21:32:11 +03:00
..
ludic.core feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.dungeon feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.gameplay refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.npcai refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.platformer refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.prefs refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.render3d fix(render3d): a body hidden from the camera still stands in the sun 2026-09-19 21:32:11 +03:00
ludic.rpg refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.shooter refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00