ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 lines
2.6 KiB
Text
71 lines
2.6 KiB
Text
# ui_controls.ludic — ludic.ui's own controls, driven as a player would drive them: Tab and the
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# arrows move the focus, Enter presses and flips, the arrows move a range and step a select, typing
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# fills a text field and Backspace takes a letter back, a key field takes the next key, the pointer
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# drags a range, and the wheel scrolls a box. Every change reaches the component as an event.
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import "ludic.ui"
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import "ui_controls_parts/Settings.ludic"
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program UiControls {
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numbers float
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function frame(ui_st: mut UiState, i: UiInput) -> UiNode {
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ui_input(ui_st, i)
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ui_show(ui_st, "Settings", null, 0.0, 0.0, 400.0, 400.0)
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let root: UiNode = ui_nodes(ui_st, "Settings", null)
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ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0)
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return root
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}
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function press(tab: bool, down: bool, right: bool, enter: bool) -> UiInput {
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let i = new UiInput
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i.tab = tab
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i.down_key = down
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i.right = right
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i.enter = enter
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return i
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}
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function state(root: UiNode) -> string {
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let page = root.children[0]
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let last = page.children[len(page.children) - 1]
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return last.text
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}
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entry (ui_st: mut UiState) {
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ui_backend(ui_st, new UiBackend)
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var root = frame(ui_st, new UiInput)
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root = frame(ui_st, press(true, false, false, false))
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root = frame(ui_st, press(false, false, false, true))
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root = frame(ui_st, press(false, true, false, false))
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root = frame(ui_st, press(false, false, false, true))
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root = frame(ui_st, press(false, true, false, false))
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root = frame(ui_st, press(false, false, true, false))
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root = frame(ui_st, press(false, false, true, false))
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root = frame(ui_st, press(false, true, false, false))
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root = frame(ui_st, press(false, false, true, false))
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root = frame(ui_st, press(false, true, false, false))
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let typed = new UiInput
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typed.typed = "lovelace"
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root = frame(ui_st, typed)
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let back = new UiInput
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back.backspace = true
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root = frame(ui_st, back)
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root = frame(ui_st, press(false, true, false, false))
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root = frame(ui_st, press(false, false, false, true))
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let k = new UiInput
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k.key = 70
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root = frame(ui_st, k)
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print(state(root))
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let range = root.children[0].children[2]
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let track = range.children[1]
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let at = new UiInput
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at.x = track.x + track.cw * 0.8
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at.y = track.y + 2.0
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at.down = true
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root = frame(ui_st, at)
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root = frame(ui_st, new UiInput)
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let list = root.children[0].children[6]
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let w = new UiInput
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w.x = list.x + 5.0
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w.y = list.y + 5.0
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w.wheel = -1.0
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root = frame(ui_st, w)
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root = frame(ui_st, new UiInput)
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print(`{state(root)}; scrolled {int(root.children[0].children[6].scroll_y)}`)
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}
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}
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