ludic/tools/ludic-cli
Orkuncakilkaya a8d54e9878 fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
Every allocation the compiler emits goes through @lp_malloc/@lp_calloc/@lp_realloc/@lp_free, and a
Ludic-level one first stores its site (function, file, line, kind) in @lp_site. Off, that is one load
and a predictable branch (30 M allocations: 0.87-0.91 s against 0.87-0.90 s on leaks2).

On (the default in a headless build, and windowed under R3D_DEV), tracking starts at the first frame
on its own and judging once R3D_ALLOC_WARM frames in a row kept nothing (600) or R3D_ALLOC_WARM_MAX
after (re)start; Mem.play()/Mem.rewarm() sends a load back to its warm-up. A judged frame that ends
holding more than it began with is reported by site with its callers (the unwinder, taken only once
judging) and fails the run with exit 86 (R3D_ALLOC_FENCE=off|count|warn|fail). R3D_ALLOC_CENSUS
writes the totals and top sites at exit. The build's defaults are --fence=, --fence-warm=,
--fence-census= or a fence line in the program's package.ludic; the environment overrides them.

The runtime is IR (emit_fence_ir.ludic, generated from a template); tracking is a side table in one
calloc'd region, so no block carries a header and pointers crossing to natives stay safe. Examples
alloc_fence, alloc_fence_leak and alloc_fence_auto with cases in ludic-dev test; reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:35:29 +03:00
..
assets.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
build.ludic merge lang/foundations into lang/native-jolt (seeds regenerated) 2026-09-27 03:20:44 +03:00
bundle.ludic feat(bundle): a native library's licence ships with it - each linked package's native/LICENSE* beside the .exe, in Contents/Resources on macOS 2026-09-27 14:43:16 +03:00
checks.ludic feat(tools): L10 ludic-fmt enforces a project's style 2026-09-24 14:38:35 +03:00
deps.ludic feat(cli): 0.R5 - ludic deps says what a function can come to change (widest_write_reach, --wreach N); a port member and a registry field reach only themselves 2026-09-26 23:19:54 +03:00
dev.ludic feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
docgen.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
docgen_check.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_gen.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
forgejo.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
glgen.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
json.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
lsp_test.ludic feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
main.ludic feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it 2026-09-27 00:20:44 +03:00
migrate.ludic feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it 2026-09-27 00:20:44 +03:00
pack.ludic docs(packages): an index of the packages; the pack skips what is not a package directory 2026-09-25 07:22:05 +03:00
packignore.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pkg.ludic feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
pkg_test.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
prelude.ludic feat(test): ludic test -j N runs tests side by side 2026-09-25 11:38:09 +03:00
project.ludic feat(cli): ludic build --check / ludicc --check - check without building 2026-09-25 13:13:42 +03:00
release.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
scripts.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
selfhost.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
selfhost_test.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
shaders.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
test.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
testpar.ludic feat(pkg): phase 15 - a package can carry a native library 2026-09-26 23:35:45 +03:00
toolchain.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
tools.ludic feat(tools): L10 ludic-fmt enforces a project's style 2026-09-24 14:38:35 +03:00
vkgen.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00