ludic/examples
Orkuncakilkaya a021362cdb Phase 7c: string operators + and ==/!= (retire streq/sconcat)
Strings are values now: `a + b` concatenates and `a == b` / `a != b` compare by
content, replacing the 605 `sconcat(...)` / `streq(...)` calls that made the
compiler read like C.

  streq(name, "let")            -> name == "let"
  sconcat("load ", reg)         -> "load " + reg
  sconcat(a, sconcat(b, c))     -> a + b + c

Implementation: emit_bin gains a string path. Strings are pointer-typed, so any
`+` with a pointer operand concatenates and `==`/`!=` between pointers compares
content — except when one side is the `null` literal, which stays a pointer
identity test (the only two kinds of pointer `==` in the codebase). Both call a
small hand-written IR prelude, @fn_str_eq / @fn_str_concat, emitted once into any
program that uses string ops (so it works for tools, games and the compiler with
no runtime-splice dependency and no duplicate symbols).

Delivered as two reseeds: (A) add the operators + prelude with the full
pointer-aware dispatch, keeping streq/sconcat; (B) migrate every call site
(354 lines, via a string-literal-safe balanced-paren script that leaves the
function definitions alone) and delete streq/sconcat. examples/strings.ludic +
a test.sh smoke (prints 1 2 3 4 5) guard it.

Reseeded (21890 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:05:36 +03:00
..
chronorift Phase 6f: let = immutable, var = mutable (binding-only) 2026-08-27 23:52:59 +03:00
lib Phase 6f: let = immutable, var = mutable (binding-only) 2026-08-27 23:52:59 +03:00
annotations.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
chronorift.ludic Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
hello.ludic Phase 6b: a handler's query is @Queries only; drop the signature clauses 2026-08-27 23:20:09 +03:00
lifecycle.ludic Lifecycle hooks: @OnStart/@OnQuit, @OnDespawn, @OnAttach (like @OnSpawn) 2026-08-27 21:15:50 +03:00
menu.ludic Phase 6e: unify builtin naming (loaders domain-first, set_reg) 2026-08-27 23:38:10 +03:00
qdecl.ludic Phase 6b: a handler's query is @Queries only; drop the signature clauses 2026-08-27 23:20:09 +03:00
scenes.ludic Phase 6e: unify builtin naming (loaders domain-first, set_reg) 2026-08-27 23:38:10 +03:00
snake.ludic Phase 6f: let = immutable, var = mutable (binding-only) 2026-08-27 23:52:59 +03:00
strings.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
toggle.ludic Phase 6f: let = immutable, var = mutable (binding-only) 2026-08-27 23:52:59 +03:00