ludic/selfhost
Orkuncakilkaya a021362cdb Phase 7c: string operators + and ==/!= (retire streq/sconcat)
Strings are values now: `a + b` concatenates and `a == b` / `a != b` compare by
content, replacing the 605 `sconcat(...)` / `streq(...)` calls that made the
compiler read like C.

  streq(name, "let")            -> name == "let"
  sconcat("load ", reg)         -> "load " + reg
  sconcat(a, sconcat(b, c))     -> a + b + c

Implementation: emit_bin gains a string path. Strings are pointer-typed, so any
`+` with a pointer operand concatenates and `==`/`!=` between pointers compares
content — except when one side is the `null` literal, which stays a pointer
identity test (the only two kinds of pointer `==` in the codebase). Both call a
small hand-written IR prelude, @fn_str_eq / @fn_str_concat, emitted once into any
program that uses string ops (so it works for tools, games and the compiler with
no runtime-splice dependency and no duplicate symbols).

Delivered as two reseeds: (A) add the operators + prelude with the full
pointer-aware dispatch, keeping streq/sconcat; (B) migrate every call site
(354 lines, via a string-literal-safe balanced-paren script that leaves the
function definitions alone) and delete streq/sconcat. examples/strings.ludic +
a test.sh smoke (prints 1 2 3 4 5) guard it.

Reseeded (21890 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:05:36 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 7a: bitwise operators & | ^ << >> ~ (retire band/bor/shl/…) 2026-08-28 00:45:10 +03:00
ast.ludic Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null) 2026-08-28 00:50:21 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null) 2026-08-28 00:50:21 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_core.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_decl.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_ecs.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_expr.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_game.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_head.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_intrin.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_intrin2.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_machine.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_math.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_new.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_query.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_save.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_spawn.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_stmt.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
emit_ui.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null) 2026-08-28 00:50:21 +03:00
lex.ludic Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null) 2026-08-28 00:50:21 +03:00
ludicc.seed.ll Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
main.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
parse.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
parse_game.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00