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atlas.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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audio.ll
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runtime/audio (macOS): voices on one AVAudioEngine instead of an AVAudioPlayer per sound
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2026-09-28 23:00:59 +03:00 |
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audio.ludic
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audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel
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2026-09-29 12:11:29 +03:00 |
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audio_win.ll
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feat(windows): sound, through XAudio2
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2026-09-13 02:42:48 +03:00 |
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base64.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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bignum.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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bytes.ludic
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feat(lang): L7 memory is safe unless it says unsafe
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2026-09-24 12:53:27 +03:00 |
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cocoa.ll
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feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
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2026-09-27 00:52:45 +03:00 |
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core.ludic
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a render3d program's window is opened by its renderer, not by the runtime before main
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2026-09-29 14:19:10 +03:00 |
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dict.ludic
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feat(lang): L7 memory is safe unless it says unsafe
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2026-09-24 12:53:27 +03:00 |
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fx.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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gl.ll
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feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
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2026-09-27 00:52:45 +03:00 |
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gl.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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gl_api.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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gl_thunks.ll
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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gl_thunks_win.ll
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feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table
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2026-09-13 02:10:36 +03:00 |
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gl_win.ll
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carry: the runtime and render3d work Maroon Lake builds against
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2026-09-23 15:55:02 +03:00 |
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gl_win_nowin.ll
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feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
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2026-09-27 00:52:45 +03:00 |
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grid.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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http.ll
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feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
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2026-09-17 13:32:23 +03:00 |
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http.ludic
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Http.text and Http.header return copies - they handed back the handle's own buffer (and on macOS the response's string), which Http.free released: a text read before the free and used after it was garbage or empty (maroon-lake's maps.json was written with 0 bytes)
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2026-09-29 20:57:44 +03:00 |
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http_win.ll
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feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
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2026-09-17 13:32:23 +03:00 |
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image.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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inflate.ludic
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inflate: its context in a caller-owned record, allocation-free per block; the state-backed calls kept
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2026-09-29 17:25:16 +03:00 |
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input.ludic
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runtime/input: the window's mouse, pad and touch buffers and the typed text made once
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2026-09-28 22:34:57 +03:00 |
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jobs.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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light.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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lres.ludic
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compiler: text keys (phase 26.2) - k"pause.resume" / kn"catch.count" of the builtin type Key (not a string, and no string one; == compares), its run-time value the key after a marker byte (1, or 2 for a plural); package.ludic's lang "assets/lang" en and a gettext .po reader; every key literal checked against en.po (a kn"" one wants a msgid_plural), trf / trn and a template's t('key', ...) against the English's holes, a component's template words and a @Text row's English as "English left" (warnings, english_left in ludic deps), a @Text Key field a compiled row leaves out filled with its derived key <registry>.<row>.<field> (or @TextKey's prefix; maps.<map>.<table>.<row>.<field> for a @PerMap row, checked), one English under several undescribed keys warned at en.po's line; the schema's "lang" (keys and their sites, unused, undescribed, split, and every other language's missing / fuzzy / extra); k"" in .lres data, @PerMap rows included (lres_key); ludic-fmt keeps a key literal whole; reseeded, bootstrap-cfree fixpoint holds
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2026-09-29 23:33:52 +03:00 |
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namespaces.ludic
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Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
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2026-09-29 19:15:30 +03:00 |
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numeric.ludic
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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process.ll
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feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
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2026-09-17 13:32:23 +03:00 |
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process.ludic
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feat(lang): L7 memory is safe unless it says unsafe
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2026-09-24 12:53:27 +03:00 |
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process_win.ll
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feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
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2026-09-17 13:32:23 +03:00 |
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query.ludic
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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reflect_io.ludic
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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regex.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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regex_vm.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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rng.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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systems.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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systems_bounds.ludic
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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systems_light.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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systems_move.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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systems_sprite.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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systems_tileskin.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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threads.ll
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feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
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2026-09-15 13:52:22 +03:00 |
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threads_win.ll
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feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
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2026-09-15 13:52:22 +03:00 |
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tiled.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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tiled_spawn.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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truetype.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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truetype_raster.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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tween.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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udp.ll
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Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
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2026-09-29 19:15:30 +03:00 |
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udp.ludic
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Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
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2026-09-29 19:15:30 +03:00 |
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udp_win.ll
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Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
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2026-09-29 19:15:30 +03:00 |
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ui.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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ui_draw.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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value.ludic
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Json.parse decodes an escaped string in one pass into one buffer - joined a character at a time, every shorter copy was kept, and a long escaped text took gigabytes (ui-preview: 6.5 GB in 3 s); protocol-v1.md states the @import path rule and the key a file override answers to
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2026-09-29 21:53:57 +03:00 |
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vk.ludic
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render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
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2026-09-28 15:46:19 +03:00 |
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vk_api.ludic
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feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time
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2026-09-15 09:52:12 +03:00 |
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vk_mac.ll
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runtime (macOS): with a layer asked for, the loader is pinned to our MoltenVK whatever the shell set - the SDK's setup-env.sh exports VK_DRIVER_FILES and VK_ICD_FILENAMES at its own, and the one left set loaded a second MoltenVK; VK_DRIVER_FILES overwritten, VK_ICD_FILENAMES cleared, R3D_VK_ANY_DRIVER=1 to keep the shell's
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2026-09-30 00:47:07 +03:00 |
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vk_thunks.ll
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feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time
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2026-09-15 09:52:12 +03:00 |
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vk_win.ll
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render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
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2026-09-28 15:46:19 +03:00 |
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win32.ll
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feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
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2026-09-27 00:52:45 +03:00 |
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win32_gl.ll
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feat(windows): a window sized by the display's scale, as a Retina Mac does
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2026-09-13 02:46:00 +03:00 |
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xml.ludic
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Xml parse gives back what no node keeps: a closing tag's name, and the text runs and joins an element's text leaves behind (a run a #text node shares is kept); ludic.ui frees an attribute's value once parsed (every reader copies what it keeps) and act_parse's reader
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2026-09-29 00:30:13 +03:00 |
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zstd.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |