ludic/docs
Orkuncakilkaya 4979cc0c94 feat: every key on the keyboard is bindable - the F-row, the six-pack, Caps Lock and the numpad
The platform gave these keys no code at all, so a game's rebinding screen could not take
one and nothing said why. Windows asked the active layout what they type and got nothing
(w_vk_char answers 0 for a key with no character); macOS let them fall through to
charactersIgnoringModifiers, which reports NSF1FunctionKey and its neighbours at 0xF704
and up - outside the 256-bit held set either way.

w_keyval and ev_keyval now name them, with the same codes on both: 132-143 F1-F12,
144-149 Home / End / PageUp / PageDown / Insert / Delete, 150 Caps Lock, 152-161 the
numpad digits, 162-166 its * + - . and /. The numpad's Enter is Enter.

Key.F1, Key.Home, Key.Numpad0 and the rest fold at compile time, and Input.key_label
names them without asking the layout - a key that types nothing is called the same thing
on every layout.

examples/library/input_typeless_keys.ludic covers the codes, the names, the held set and
the press edge; 150 passed in ludic-dev test, 33 in selfhost-test.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 00:57:02 +03:00
..
language feat: every key on the keyboard is bindable - the F-row, the six-pack, Caps Lock and the numpad 2026-09-18 00:57:02 +03:00
site feat(cli): install in one command, and call the CLI ludic 2026-09-05 22:01:52 +03:00
CONTROLLERS.md refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
MIGRATION-0.2-to-0.3.md docs: 0.2 -> 0.3 migration guide 2026-09-02 08:37:13 +03:00
PACKAGES.md feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
RFC-POSITION-TYPES.md feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom) 2026-09-02 06:55:37 +03:00
SHIPPING.md feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00