A step round what is in the way, a target planned again after twenty seconds without progress, and a target given up are each pushed as NPC_F_STUCK (how, x, z), so the game can see where the way failed a person. The lake test expects one when a walker turns back from the water; the way test expects none when the world gives the way. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| fake | ||
| kinds.lres | ||
| lines.lres | ||
| names.lres | ||
| npc_test.ludic | ||
| way_test.ludic | ||