ludic/changes
2026-09-24 22:00:21 +03:00
..
a-hidden-body-still-stands-in-the-sun.md fix(render3d): a body hidden from the camera still stands in the sun 2026-09-19 21:32:11 +03:00
a-leaf-is-not-matte.md fix(render3d): a leaf is not matte 2026-09-19 16:41:33 +03:00
a-lens-and-an-edge.md feat(render3d): anti-aliasing that exists, and a lens for the viewfinder 2026-09-19 17:38:25 +03:00
an-aspen-quakes.md feat(render3d): an aspen quakes, and a tree is no longer bent like a bow 2026-09-19 21:13:42 +03:00
build-ir-in-temp.md fix(cli): build's IR goes to the run's temp directory, not the project 2026-09-23 17:29:55 +03:00
contact-darkening.md feat(render3d): the lake answers to a body standing in it 2026-09-19 20:23:27 +03:00
declared-namespaces.md feat(lang): L6 namespaces declared in Ludic - alias 2026-09-24 02:40:57 +03:00
defaults-views-templates.md feat(ui): scroll-top holds a scroll box at an offset, on-scroll, and ui_scroll_set 2026-09-24 22:00:21 +03:00
duplicate-definitions.md feat(lang): a name is defined once, a local once per block, and a result is always returned 2026-09-23 23:55:20 +03:00
function-values.md feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
generics.md feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00
leaves-light-and-the-bole.md fix(runtime): the wheel on macOS did nothing, or everything 2026-09-20 01:24:37 +03:00
light-air-and-the-hour.md feat(render3d): the air and the light are the hour's, not one constant apiece 2026-09-19 14:42:30 +03:00
light-you-can-see.md feat(render3d): light you can see - sun shafts and valley mist 2026-09-19 16:06:16 +03:00
lint.md feat(tools): L10 ludic-fmt enforces a project's style 2026-09-24 14:38:35 +03:00
listener-return.md fix(events): a listener's return ends that listener, not the dispatch 2026-09-23 17:42:18 +03:00
module-scope.md feat(lang): L3 module scope - module, export, friend module 2026-09-24 00:52:12 +03:00
numbers-float-strict.md feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
numbers-float.md feat(lang): numbers float - a module whose decimal literals are float 2026-09-23 16:02:11 +03:00
one-wind.md feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
rain-that-leaves-something.md feat(render3d): rain that leaves something behind 2026-09-19 19:43:29 +03:00
README.md refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
redeclared-local-missing-return.md feat(lang): a name is defined once, a local once per block, and a result is always returned 2026-09-23 23:55:20 +03:00
registries.md feat(lang): L8 registries by declaration - registry and def 2026-09-24 13:34:51 +03:00
render3d-hooks.md feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
resources.md feat(lang): L9 resource files - registry ... from 2026-09-24 14:00:20 +03:00
still-water.md fix(render3d): the meadow is vegetation, and still water reads as water 2026-09-19 18:07:01 +03:00
text-to-float.md feat(text): Text.to_float; a void function's return <value> is an error 2026-09-23 19:19:28 +03:00
the-ground-up-close.md fix(render3d): the ground keeps more of its own colour, and the rock keeps all of it 2026-09-19 16:29:17 +03:00
the-world-knows-you-are-there.md feat(render3d): the lake answers to a body standing in it 2026-09-19 20:23:27 +03:00
type-checker.md feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
unsafe.md feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
void-return-error.md feat(text): Text.to_float; a void function's return <value> is an error 2026-09-23 19:19:28 +03:00

Changesets

A changeset is one small Markdown file describing a single user-facing change, dropped in this directory. ludic-dev release consumes every changeset here into a new CHANGELOG.md section, bumps VERSION, and deletes the consumed files.

Format

bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
  • bump: — major, minor, or patch (SemVer). The release version is bumped by the highest level among the pending changesets (unless ludic-dev release <level> overrides it).
  • type: — the Conventional Commit type (feat, fix, perf, docs, …). It decides which group the change lands in: feat → Features, fix → Fixes, perf → Performance, and so on, in that order. A type with no known heading gets one named after itself.

Writing the body

The body is markdown and reaches the changelog as markdown: it becomes one list item, with continuation lines indented to stay inside it. Nested bullets, blank lines between paragraphs and inline code all survive.

bump: minor
type: feat
**Tiled map support** — load and draw Tiled maps.

- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
- **Collision** — the `collision` layer projects onto the engine tilemap.

Lead with the thing that changed, not with the mechanism. A reader scanning the release should be able to stop after your first clause.

Adding one

Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any filename works except this README.md, which the release step always skips.

Preview how the next release will read before cutting it — this writes nothing:

ludic-dev release --dry-run