Getting started meant cloning the repository, bootstrapping a compiler and
learning a task runner called `x`. That is a contributor's workflow handed to
everyone who wants to try the language.
Installing is now one command:
curl -fsSL https://workshopsoft.pages.workshopsoft.io/ludic/install.sh | sh
install.sh puts a complete toolchain — compiler, CLI, engine runtime, bundled
ludic.* packages, formatter, language server — in ~/.ludic and adds it to PATH.
Prebuilt artifacts are checksum-verified; where a platform has none, or the
release predates this layout, it bootstraps from the compiler's own IR seed with
clang. The docs site publishes the script beside the pages that quote it, so the
page and the script can never come from different releases.
`x` becomes `ludic`, and the surface splits by audience. A user of the language
sees `new`, `run`, `build`, `test`, `add`, `fmt`, `lsp`, `doctor`, `upgrade`;
`ludic new` scaffolds a project that builds and plays as it stands. Everything
the toolchain repo needs moved under `ludic dev` — build, test, reseed,
bootstrap-cfree, docs-gen, release — unchanged apart from the namespace. Those
tasks read arguments one position further along, so dispatch_dev sets a shift
and commands use arg_n()/arg_total() rather than each knowing its own depth.
Release artifacts become complete install roots (bin/ beside runtime/, packages/
and VERSION) rather than bare binaries, which is what the installer unpacks.
`ludic dev test` asserts the whole shape: it stages an install, puts it on PATH
with no LUDIC_HOME, and runs new -> build -> test through it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
53 lines
2.1 KiB
YAML
53 lines
2.1 KiB
YAML
name: bootstrap
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# The headline guarantee of a self-hosted, C-free toolchain: assembled from the
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# checked-in IR seed with clang alone, the compiler recompiles its own source
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# and reproduces that seed **byte-for-byte**. A regression here (a compiler
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# change that was never reseeded) is otherwise invisible until someone runs it
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# locally. This job fails the moment out.ll != seed.ll.
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on:
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push:
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branches: [main]
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pull_request:
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workflow_dispatch: {}
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jobs:
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cfree-fixpoint:
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runs-on: docker
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container: node:20-bookworm
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steps:
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- name: Install clang-16
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run: |
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set -eu
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export DEBIAN_FRONTEND=noninteractive
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apt-get update -qq
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apt-get install -y -qq --no-install-recommends clang-16 git ca-certificates
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clang-16 --version | head -1
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- name: Check out the triggering commit
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env:
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# the repository that triggered the run, so a fork or a mirror tests itself
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REPO_URL: ${{ github.server_url }}/${{ github.repository }}.git
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run: |
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set -eu
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git config --global --add safe.directory '*'
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git clone "$REPO_URL" .
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git checkout "${GITHUB_SHA}" 2>/dev/null || git checkout "${GITHUB_REF_NAME:-main}"
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git log --oneline -1
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# See ci.yml for why the Linux build injects the stdio shim via LUDIC_CC.
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echo "LUDIC_CC=clang-16 $(pwd)/tools/ci/linux_stdio_shim.ll" >> "$GITHUB_ENV"
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echo "LUDIC_HOME=$(pwd)" >> "$GITHUB_ENV"
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- name: Bootstrap x from the seed
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run: |
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set -eu
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mkdir -p bin
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clang-16 tools/ci/linux_stdio_shim.ll selfhost/ludicc.seed.ll -o bin/ludicc
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bin/ludicc tools/ludic-cli/main.ludic -o bin/ludic
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- name: Rebuild the compiler from the seed and assert byte-identity
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# `ludic dev bootstrap-cfree` assembles the seed with clang, has that seed
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# compiler recompile selfhost.ludic to out.ll, and `cmp`s out.ll against
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# the checked-in seed. It returns non-zero if they differ — i.e. if the
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# seed is stale relative to the compiler source.
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run: bin/ludic dev bootstrap-cfree
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