#79 — Input.axis_i(neg,pos) -> int returns a -1/0/1 movement intent from the multi-key device set, so WASD-to-movement needs no bool->int glue and feeds an int mover directly (dx = Input.axis_i('a','d')). #84 — a Bounds config entity (rect + policy, from ludic.core) drives the engine-owned world-bounds system (LateUpdate): clamp / wrap / bounce (clamp + flip Body velocity) / kill (despawn a body fully outside). Reads the Collider size so the box stays inside; off by default, spliced only when Bounds is declared (byte-identical otherwise). Adds World.despawn(e) — the by-id reflective despawn (runs @OnDespawn + frees) via a new world_despawn intrinsic whose @fn_world_despawn helper is emitted in emit_program's tail once a use is seen (the g_uses_* prelude pattern), used by the kill policy and callable from any system. Examples input_movement + world_bounds. Full suite 112/0, goldens byte-identical, fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| camera-zoom.md | ||
| clear-color.md | ||
| controllers-foundation.md | ||
| controllers-npcai.md | ||
| controllers-platformer.md | ||
| controllers-rpg.md | ||
| controllers-shooter.md | ||
| core-components.md | ||
| index-addr-member-index.md | ||
| input-axis-i.md | ||
| input-edge-fix.md | ||
| input-manager.md | ||
| package-declarable-hooks.md | ||
| package-manager.md | ||
| prebuilt-packages.md | ||
| README.md | ||
| sprite-render.md | ||
| tiled-maps.md | ||
| windowed-quit-keys.md | ||
| world-bounds.md | ||
Changesets
A changeset is one small Markdown file describing a single user-facing change,
dropped in this directory. x release consumes every changeset here into a new
CHANGELOG.md section, bumps VERSION, and deletes the consumed files.
Format
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
bump:—major,minor, orpatch(SemVer). The release version is bumped by the highest level among the pending changesets (unlessx release <level>overrides it).type:— the Conventional Commit type (feat,fix,perf,docs, …); it becomes the bold prefix of the changelog bullet.
Adding one
Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any
filename works except this README.md, which the release step always skips.