ludic/examples/events/cancel.ludic
Orkuncakilkaya fb728bbefe chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30)
Repository-cleanup / DX pass folding three tracker items into one coherent
change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test`
29/0, `bin/x test-tools` 29/0).

#28 — curate & categorise examples/
- 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/,
  ecs/, events/, networking/, lang/, library/ (was lib/).
- chronorift dir-vs-file duplication resolved: the entry file and its import
  modules now live together under games/chronorift(.ludic).
- Every path reference updated repo-wide (test runner, editor-tool drivers,
  docs/site, design docs).
- New examples/README.md indexes the whole set with run commands.
- Showcase examples without a self-asserting entry (hello, events, net_rt) now
  get a compile-only rot guard in `bin/x test`, so nothing here rots silently.

#30 — text-diffable golden baseline
- The 4 binary selfhost/golden/*.ppm blobs are replaced by a single
  selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are
  byte-identical to the old PPMs, so the baseline is unchanged — only its form.
- game_case now compares framebuffer hashes; a regression shows as a changed
  hex line in review, not "binary files differ".
- New `bin/x golden` regenerates the manifest deliberately (review with
  `git diff selfhost/golden/renders.sha256`).

#27 — PPM & asset handling
- Headless renders now write build/out.ppm, never the repo root; `x app`,
  `x clean`, messaging and .gitignore updated to match. Nothing is written to
  the working root any more.
- Redundant local Kenney .zip archives removed (the art ships extracted;
  .gitignore already excludes *.zip). CC0 License.txt files retained.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 18:54:21 +03:00

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# cancel.ludic — EV3: cancellable (decision) events.
#
# A `cancellable` event is fired BEFORE an action so a listener can veto it. The
# listener calls `cancel`; the caller reads the verdict back — `emit E(…)` used as
# an expression yields the cancelled flag (1 = vetoed, 0 = allowed). A foreign mod
# vetoes the same way, by setting the payload's trailing `cancelled` field over
# the ABI. This is the modding headline: observation becomes control.
#
# Running it prints: 0 1 92
program Cancel {
event cancellable BeforeHurt { amount: int = 0 }
@On(BeforeHurt) handler Armor { if amount > 10 { cancel } } # veto any hit over 10
entry {
let v1 = emit BeforeHurt(amount: 5) # 5 <= 10 -> allowed
print(v1) # 0
let v2 = emit BeforeHurt(amount: 15) # 15 > 10 -> vetoed
print(v2) # 1
# the realistic shape: only apply the effect when the decision isn't vetoed
var hp = 100
if emit BeforeHurt(amount: 8) == 0 { hp = hp - 8 } # allowed -> 92
if emit BeforeHurt(amount: 50) == 0 { hp = hp - 50 } # vetoed -> unchanged
print(hp) # 92
}
}