game/module -> program, main -> entry, component -> property, archetype -> model, system -> handler. Done via a transitional self-hosting bootstrap: parser accepts both -> reseed -> compiler source moved to new keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords now rejected. Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM @main/entry: labels in emit strings untouched; goldens byte-identical. Editor vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14, test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.2 KiB
Bash
Executable file
39 lines
1.2 KiB
Bash
Executable file
#!/bin/bash
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# build.sh — assemble the self-host compiler from its fragments and compile it
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# with the given ludicc (default: the C build/ludicc).
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# ./selfhost/build.sh [ludicc] [outbin]
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set -u
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cd "$(dirname "$0")/.."
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LC="${1:-build/ludicc}"
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OUT="${2:-build/selfhost}"
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mkdir -p build
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FRAGS="selfhost/str.ludic
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selfhost/buf.ludic
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selfhost/io.ludic
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selfhost/ast.ludic
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selfhost/lex.ludic
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selfhost/parse.ludic
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selfhost/parse_game.ludic
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selfhost/emit_core.ludic
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selfhost/emit_head.ludic
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selfhost/emit_addr.ludic
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selfhost/emit_intrin.ludic
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selfhost/emit_intrin2.ludic
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selfhost/emit_math.ludic
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selfhost/emit_new.ludic
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selfhost/emit_expr.ludic
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selfhost/emit_stmt.ludic
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selfhost/emit_ecs.ludic
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selfhost/emit_query.ludic
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selfhost/emit_spawn.ludic
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selfhost/emit_game.ludic
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selfhost/emit_machine.ludic
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selfhost/emit_save.ludic
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selfhost/emit_ui.ludic
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selfhost/emit_decl.ludic
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selfhost/main.ludic"
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SRC=build/selfhost.ludic
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{ echo "program SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$SRC"
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# the compiler emits IR to stdout; clang assembles and links it
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"$LC" "$SRC" > "$OUT.ll" 2>/dev/null && ${LUDIC_CC:-clang} "$OUT.ll" -o "$OUT" 2>/dev/null
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rc=$?; rm -f "$OUT.ll"; [ $rc -eq 0 ]
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