ludic/selfhost/str.ludic
Orkuncakilkaya a021362cdb Phase 7c: string operators + and ==/!= (retire streq/sconcat)
Strings are values now: `a + b` concatenates and `a == b` / `a != b` compare by
content, replacing the 605 `sconcat(...)` / `streq(...)` calls that made the
compiler read like C.

  streq(name, "let")            -> name == "let"
  sconcat("load ", reg)         -> "load " + reg
  sconcat(a, sconcat(b, c))     -> a + b + c

Implementation: emit_bin gains a string path. Strings are pointer-typed, so any
`+` with a pointer operand concatenates and `==`/`!=` between pointers compares
content — except when one side is the `null` literal, which stays a pointer
identity test (the only two kinds of pointer `==` in the codebase). Both call a
small hand-written IR prelude, @fn_str_eq / @fn_str_concat, emitted once into any
program that uses string ops (so it works for tools, games and the compiler with
no runtime-splice dependency and no duplicate symbols).

Delivered as two reseeds: (A) add the operators + prelude with the full
pointer-aware dispatch, keeping streq/sconcat; (B) migrate every call site
(354 lines, via a string-literal-safe balanced-paren script that leaves the
function definitions alone) and delete streq/sconcat. examples/strings.ludic +
a test.sh smoke (prints 1 2 3 4 5) guard it.

Reseeded (21890 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:05:36 +03:00

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# str.ludic — the string handling a compiler lives on: comparison, copying,
# slicing out substrings, and integer<->text. All over raw NUL-terminated
# byte buffers reached with peek8/poke8.
fn slen(s: ptr) -> int {
var n = 0
while peek8(s, n) != 0 { n = n + 1 }
return n
}
# a fresh NUL-terminated copy of src[start .. start+n]
fn substr(src: ptr, start: int, n: int) -> ptr {
let b = mem_alloc(n + 1)
var i = 0
while i < n { poke8(b, i, peek8(src, start + i)); i = i + 1 }
poke8(b, n, 0)
return b
}
fn char_is_digit(c: int) -> bool { return c >= 48 and c <= 57 }
fn char_is_alpha(c: int) -> bool {
if c >= 65 and c <= 90 { return true }
if c >= 97 and c <= 122 { return true }
return c == 95
}
fn char_is_alnum(c: int) -> bool { return char_is_alpha(c) or char_is_digit(c) }
# integer -> fresh decimal string
fn itoa(v: int) -> ptr {
if v == 0 { let z = mem_alloc(2); poke8(z, 0, 48); poke8(z, 1, 0); return z }
var neg = false
var x = v
if x < 0 { neg = true; x = 0 - x }
let tmp = mem_alloc(16)
var n = 0
while x > 0 { poke8(tmp, n, 48 + x % 10); x = x / 10; n = n + 1 }
var total = n
if neg { total = total + 1 }
let out = mem_alloc(total + 1)
var k = 0
if neg { poke8(out, 0, 45); k = 1 }
var i = 0
while i < n { poke8(out, k + i, peek8(tmp, n - 1 - i)); i = i + 1 }
poke8(out, total, 0)
return out
}