ludic/packages/ludic.steps/tests/steps_test.ludic

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# steps_test.ludic - shapes answered from a fake world, an arc that ticks and moves on, and a party
# whose shares pool as each kind says
import "ludic.steps"
import "ludic.base"
program StepsTest {
numbers float
state StepsTestState {
vals: []int = null # value of kind k for this machine
party: bool = false
seats: int = 1 # seats 0 .. seats-1 are taken
}
function fake_value(steps_test_st: StepsTestState, kind: int, param: int, player: int) -> int {
if player != 0 or kind < 0 or kind >= len(steps_test_st.vals) { return 0 }
return steps_test_st.vals[kind]
}
function fake_party(steps_test_st: StepsTestState) -> bool { return steps_test_st.party }
function fake_present(steps_test_st: StepsTestState, p: int) -> bool { return p < steps_test_st.seats }
bind StepsWorld { value: fn fake_value, party: fn fake_party, present: fn fake_present }
const K_WOOD: int = 0 # count, summed
const K_SIGNS: int = 1 # mask counted, or'd
const K_ALL: int = 2 # every bit of param, or'd
const K_FIRE: int = 3 # yes, anyone
const K_REP: int = 4 # count, best of
const K_COMPASS: int = 5 # yes, each
const K_HOUR: int = 6 # yes, the world's
function kind(shape: int, pool: int, shows: bool) -> StepsKind {
let k = new StepsKind
k.shape = shape
k.pool = pool
k.shows = shows
return k
}
function fresh(steps_st: mut StepsState, steps_test_st: mut StepsTestState) -> void {
steps_reset(steps_st)
steps_config(steps_st, 4)
steps_test_st.party = false
steps_test_st.seats = 1
steps_test_st.vals = new []int
for i in 0 .. 7 { push(steps_test_st.vals, 0) }
let ks = new []StepsKind
push(ks, kind(STEPS_SHAPE_COUNT, STEPS_POOL_SUM, true))
push(ks, kind(STEPS_SHAPE_MASK, STEPS_POOL_OR, true))
push(ks, kind(STEPS_SHAPE_MASK_ALL, STEPS_POOL_OR, true))
push(ks, kind(STEPS_SHAPE_YES, STEPS_POOL_ANY, false))
push(ks, kind(STEPS_SHAPE_COUNT, STEPS_POOL_MAX, true))
push(ks, kind(STEPS_SHAPE_YES, STEPS_POOL_EACH, false))
push(ks, kind(STEPS_SHAPE_YES, STEPS_POOL_WORLD, false))
steps_kinds(steps_st, ks)
}
# chapter 0: 5 wood, a fire; chapter 1: two signs, the compass
function two_chapters(steps_st: mut StepsState) -> void {
steps_chapter_add(steps_st)
steps_add(steps_st, K_WOOD, 0, 5)
steps_add(steps_st, K_FIRE, 0, 1)
steps_chapter_add(steps_st)
steps_add(steps_st, K_SIGNS, 0, 2)
steps_add(steps_st, K_COMPASS, 0, 1)
}
function facts_of(steps_st: StepsState, what: int) -> int {
let fs = q_drain(steps_facts(steps_st))
var n = 0
for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
return n
}
function shares(a: int, b: int) -> []int {
let s = new []int
push(s, a)
push(s, b)
return s
}
test "a step is answered by its kind's shape" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
steps_test_st.vals[K_WOOD] = 4
expect(not steps_eval(steps_st, K_WOOD, 0, 5))
steps_test_st.vals[K_WOOD] = 5
expect(steps_eval(steps_st, K_WOOD, 0, 5))
steps_test_st.vals[K_SIGNS] = 5
expect(steps_eval(steps_st, K_SIGNS, 0, 2))
expect_eq(steps_got(steps_st, K_SIGNS, 0), 2)
steps_test_st.vals[K_ALL] = 3
expect(not steps_eval(steps_st, K_ALL, 7, 0))
expect_eq(steps_got(steps_st, K_ALL, 7), 2)
expect_eq(steps_want(steps_st, K_ALL, 7, 0), 3)
expect_eq(steps_got(steps_st, K_FIRE, 0), -1)
}
test "an arc's steps stick as they are met, and a full chapter opens the next" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
two_chapters(steps_st)
expect_eq(steps_count(steps_st), 2)
expect_eq(steps_in(steps_st, 1), 2)
steps_test_st.vals[K_FIRE] = 1
steps_check(steps_st)
expect(steps_done(steps_st, 1))
expect(not steps_done(steps_st, 0))
expect_eq(facts_of(steps_st, STEPS_MET), 1)
steps_test_st.vals[K_FIRE] = 0
steps_check(steps_st)
expect(steps_done(steps_st, 1))
steps_test_st.vals[K_WOOD] = 9
steps_check(steps_st)
expect_eq(steps_current(steps_st), 1)
expect_eq(steps_done_mask(steps_st), 0)
let fs = q_drain(steps_facts(steps_st))
expect_eq(len(fs), 2)
expect_eq(fs[1].what, STEPS_CHAPTER)
expect_eq(fs[1].chapter, 0)
}
test "a step met before its chapter opens ticks the moment it is looked at" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
two_chapters(steps_st)
steps_test_st.vals[K_SIGNS] = 3
steps_test_st.vals[K_COMPASS] = 1
steps_test_st.vals[K_WOOD] = 5
steps_test_st.vals[K_FIRE] = 1
steps_check(steps_st)
expect_eq(steps_current(steps_st), 1)
steps_check(steps_st)
expect(steps_finished(steps_st))
}
test "a chapter holds at most six steps" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
expect(not steps_add(steps_st, K_WOOD, 0, 1))
steps_chapter_add(steps_st)
for i in 0 .. STEPS_PER_CHAPTER { expect(steps_add(steps_st, K_WOOD, 0, i)) }
expect(not steps_add(steps_st, K_WOOD, 0, 9))
}
test "the steps asked for right now" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
two_chapters(steps_st)
expect(steps_wants(steps_st, K_FIRE, -1))
expect(not steps_wants(steps_st, K_SIGNS, -1))
}
test "a tally adds up across the party, and a mask unions" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
two_chapters(steps_st)
steps_test_st.party = true
steps_test_st.seats = 2
steps_test_st.vals[K_WOOD] = 3
expect(not steps_met(steps_st, 0))
steps_share(steps_st, 1, 0, shares(2, 0))
expect(steps_met(steps_st, 0))
expect_eq(steps_party_got(steps_st, 0), 5)
let kept = new []int
steps_my_shares_into(steps_st, kept)
steps_my_shares_into(steps_st, kept)
let made = steps_my_shares(steps_st)
expect_eq(len(kept), len(made))
for i in 0 .. len(made) { expect_eq(kept[i], made[i]) }
steps_set_current(steps_st, 1)
steps_test_st.vals[K_SIGNS] = 1
steps_share(steps_st, 1, 1, shares(2, 0))
expect(steps_met(steps_st, 0))
}
test "anyone having done it is the party having done it" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
two_chapters(steps_st)
steps_test_st.party = true
steps_test_st.seats = 3
steps_share(steps_st, 2, 0, shares(0, 1))
expect(steps_met(steps_st, 1))
}
test "a thing in the pack is met when every player has one, and says who has not" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
two_chapters(steps_st)
steps_set_current(steps_st, 1)
steps_test_st.party = true
steps_test_st.seats = 3
steps_test_st.vals[K_COMPASS] = 1
steps_share(steps_st, 1, 1, shares(0, 1))
expect(not steps_met(steps_st, 1))
expect_eq(steps_each(steps_st, 1), 2)
let lack = steps_lacking(steps_st, 1)
expect_eq(len(lack), 1)
expect_eq(lack[0], 2)
steps_share(steps_st, 2, 1, shares(0, 1))
expect(steps_met(steps_st, 1))
}
test "a player who leaves takes their share with them" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
two_chapters(steps_st)
steps_test_st.party = true
steps_test_st.seats = 2
steps_share(steps_st, 1, 0, shares(5, 0))
expect(steps_met(steps_st, 0))
steps_leave(steps_st, 1)
expect(not steps_met(steps_st, 0))
}
test "a share about another chapter is ignored, and the best of a tally is the best" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
steps_chapter_add(steps_st)
steps_add(steps_st, K_REP, 0, 25)
steps_test_st.party = true
steps_test_st.seats = 2
steps_share(steps_st, 1, 3, shares(99, 0))
expect(not steps_met(steps_st, 0))
steps_test_st.vals[K_REP] = 10
steps_share(steps_st, 1, 0, shares(30, 0))
expect(steps_met(steps_st, 0))
expect_eq(steps_party_got(steps_st, 0), 30)
}
test "the world's steps are asked of this machine alone" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) {
fresh(steps_st, steps_test_st)
steps_chapter_add(steps_st)
steps_add(steps_st, K_HOUR, 0, 1)
steps_test_st.party = true
steps_test_st.seats = 2
steps_share(steps_st, 1, 0, shares(1, 0))
expect(not steps_met(steps_st, 0))
steps_test_st.vals[K_HOUR] = 1
expect(steps_met(steps_st, 0))
expect_eq(steps_mine(steps_st, K_HOUR, 0, 1), 0)
}
}