One `print` instead of two C-style names: `print(x)` writes an int OR a string followed by a newline, dispatching on the operand type (int -> %d, string -> %s). `print(int)` emits byte-identically to the old print_int, so every existing call and every smoke-test output is unchanged. print_str was only ever the raw IR-to-stdout dump in ir_flush (no newline), which is not "printing a line" — so it now uses file_write to a new file_stdout() stream, keeping the emitted IR byte-for-byte identical. That frees `print` to have consistent always-newline semantics. Two reseeds: (A) add print + str + file_stdout keeping the intrinsics; (B) migrate the 61 print_int calls to print, ir_flush to file_write(file_stdout()), and delete print_int/print_str (+ the now-dead @.fmt_str). str(x) (the interpolation converter from 7d) is now also a documented standalone builtin. Vocabulary: print/str/file_stdout in, print_int/print_str out (ludic_syntax.h, grammar, LudicTokens.kt). LANGUAGE.md updated. Reseeded (22551 lines); C-free fixpoint holds; goldens identical; 18/18; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
38 lines
1.1 KiB
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38 lines
1.1 KiB
Text
# ⚠️ NOT YET IMPLEMENTED by the self-hosted compiler. `scene` / `layer` /
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# `on enter` / `on exit` have no parser support today, so this file does NOT
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# compile with build/ludicc — it is a design sketch of the intended syntax (see
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# LANGUAGE.md §"Scenes & layers"). It is deliberately excluded from test.sh.
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# Games that need scene-like states use a mode register + `machine` today, as
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# examples/chronorift does.
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program SceneDemo {
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const R_N: int = 0
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handler Boot phase Start { set_reg(R_N, 0); print(1000) }
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scene Title start {
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on enter { print(1) }
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on exit { print(2) }
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layer Main {
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handler Tick phase Update {
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set_reg(R_N, reg(R_N) + 1)
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print(100 + reg(R_N))
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if reg(R_N) >= 2 { become Play }
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}
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}
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}
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scene Play {
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on enter { print(3); set_reg(R_N, 0) }
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on exit { print(4) }
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layer World {
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handler Step phase Update {
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set_reg(R_N, reg(R_N) + 1)
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print(200 + reg(R_N))
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if reg(R_N) >= 2 { quit() }
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}
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}
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layer Hud {
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handler Draw phase Render { print(900) }
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}
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}
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}
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