..
game
fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
2026-09-28 15:35:29 +03:00
stdlib
arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property
2026-09-28 16:25:32 +03:00
emit_addr.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
emit_call.ludic
region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict
2026-09-28 16:33:53 +03:00
emit_core.ludic
Os.heap_bytes: the heap without the renderer; string_temps reads it
2026-09-28 12:31:42 +03:00
emit_decl.ludic
frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function
2026-09-28 15:56:32 +03:00
emit_deps.ludic
frame allocs: a click is not a frame, a reducer is its dispatch's, a capped push is bounded; ludic.photo at 0
2026-09-28 20:02:47 +03:00
emit_escape.ludic
escape (fix): a node walked more than once is scratch only if every walk found it LOCAL
2026-09-28 17:17:33 +03:00
emit_expr.ludic
fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
2026-09-28 15:35:29 +03:00
emit_fence.ludic
fence: declared bytes are never judged nor listed; the scan's sites sorted by bytes, as many as asked, and all to a file
2026-09-28 18:03:00 +03:00
emit_fence_ir.ludic
fence: free and realloc stay on the fast path with the arena on - the arena's range checked inline
2026-09-28 18:37:45 +03:00
emit_float.ludic
fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
2026-09-28 15:35:29 +03:00
emit_fnval.ludic
feat(compiler): a Job.parallel_for worker may read a state but not change one
2026-09-27 22:04:59 +03:00
emit_frame.ludic
frame allocs: what the arena takes is not counted; a scratch site is a birth only when boot reaches it
2026-09-28 20:06:04 +03:00
emit_head.ludic
reachability scan (25.5b) and exit accounting; free() and print release what they are handed
2026-09-28 16:49:27 +03:00
emit_intrin.ludic
arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property
2026-09-28 16:25:32 +03:00
emit_intrin2.ludic
fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
2026-09-28 15:35:29 +03:00
emit_mem.ludic
fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
2026-09-28 15:35:29 +03:00
emit_new.ludic
capacities (25.5a): @max(n) on a list field, and a full table is a failure
2026-09-28 16:43:02 +03:00
emit_resource.ludic
owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks
2026-09-28 17:01:28 +03:00
emit_stmt.ludic
frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function
2026-09-28 15:56:32 +03:00
emit_vis.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00