The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
1.5 KiB
Text
31 lines
1.5 KiB
Text
# net_snapshot.ludic — N1: whole-world snapshot to a memory buffer
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# (NETWORKING-DESIGN §5, §13 N1). The rollback/replication substrate.
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#
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# save()/load() snapshot the entire ECS world to a file; world_size/world_save/
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# world_load generalize the identical layout to a caller-owned memory buffer:
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# world_size() -> exact snapshot byte count
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# world_save(buf) -> bytes written (entities, components, vars)
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# world_load(buf, len) -> restore the world from those bytes
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# That is all rollback needs (save → predict → on misprediction restore and
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# re-sim) and all state replication needs (snapshot → ship → apply). This program
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# spawns a Unit (hp 50), snapshots the world, mutates hp to 7, then restores — hp
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# reads back 50. Prints 50 / 7 / 50, driven entirely from Ludic (no C host).
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program NetSnapshot {
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property Health { hp: int = 0, max: int = 0 }
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model Unit { Health }
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entry {
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unsafe { # raw buffers on purpose: built with --unsafe (L7)
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spawn Unit { Health { hp: 50, max: 100 } }
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let buf = bytes(world_size())
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for (Health) in query [Health, {Unit}] {
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print(Health.hp) # 50
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let n = world_save(buf) # snapshot the whole world
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Health.hp = 7
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print(Health.hp) # 7
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world_load(buf, n) # roll the world back
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print(Health.hp) # 50 — restored from bytes
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}
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}
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}
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}
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