ludic/packages/ludic.render3d/r3d.ludic
Orkuncakilkaya b0b0b62bce feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.

What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 12:53:27 +03:00

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# ============================================================================
# ludic.render3d — a physically based 3D renderer on Gl.* (OpenGL 4.1 core).
# Import this one file, and register what a frame draws: r3d_on_draw, r3d_on_casters and, for a
# streamed layer, r3d_on_stream_fill (hooks.ludic).
# ============================================================================
numbers float # the renderer's numbers are floats whoever imports it
import "env.ludic"
import "hooks.ludic"
import "fmath.ludic"
import "gpu.ludic"
import "gpu_manifest.ludic"
import "gpu_vk.ludic"
import "gpu_vk_res.ludic"
import "prof.ludic"
import "drawstats.ludic"
import "programs.ludic"
import "texture.ludic"
import "mesh.ludic"
import "gpu_vk_draw.ludic"
import "camera.ludic"
import "sky.ludic"
import "daylight.ludic"
import "terrain.ludic"
import "collide.ludic"
import "overlay.ludic"
import "shadow.ludic"
import "post.ludic"
import "quat.ludic"
import "gltf.ludic"
import "skin.ludic"
import "scatter.ludic"
import "actor.ludic"
import "stream.ludic"
import "grass.ludic"
import "water.ludic"
import "streamline.ludic"
import "render.ludic"
import "safe_api.ludic"