ludic/packages/ludic.jobs/boards.ludic

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# boards.ludic - posting: the morning takes down what is stale and asks the game for a new one, on
# the jobs' own dice seeded by the day, so a board never moves anyone else's rolls
export function jobs_board_ok(b: int) -> bool { return b >= 0 and b < BOARD_COUNT }
function jobs__at(jobs_st: JobsState, b: int, s: int) -> int {
return jobs_st.jobs__off[b] + s
}
# a whole number in [lo, hi] from the jobs' dice: what JobsWorld.roll draws with
export function jobs_roll(jobs_st: JobsState, lo: int, hi: int) -> int {
return rng_between(jobs_st.jobs__dice, lo, hi)
}
# inside JobsWorld.roll: what goes up in the slot being filled
export function jobs_post(jobs_st: mut JobsState, b: int, s: int, kind: int, param: int, need: int, money: int, rep: int) -> void {
let k = jobs__at(jobs_st, b, s)
jobs_st.jobs__pk[k] = kind
jobs_st.jobs__pp[k] = param
jobs_st.jobs__pn[k] = need
jobs_st.jobs__pm[k] = money
jobs_st.jobs__pr[k] = rep
jobs_st.jobs__ph[k] = 0
jobs_st.jobs__ps[k] = JOBS_ACTIVE
jobs_st.jobs__pd[k] = JobsWorld.day()
let e = JobsWorld.evidence(kind, param)
jobs_st.jobs__pb[k] = 0
if e > 0 { jobs_st.jobs__pb[k] = e }
}
function jobs__clear(jobs_st: mut JobsState, k: int) -> void {
jobs_st.jobs__pk[k] = -1
jobs_st.jobs__pp[k] = -1
jobs_st.jobs__pn[k] = 0
jobs_st.jobs__ph[k] = 0
jobs_st.jobs__ps[k] = JOBS_OFFERED
}
# take a slot down and ask the game for what replaces it
function jobs__repost(jobs_st: mut JobsState, b: int, s: int) -> void {
let k = jobs__at(jobs_st, b, s)
let day = JobsWorld.day()
rng_seed(jobs_st.jobs__dice, jobs_st.jobs__seed + day * 7 + b * 7919 + s * 104729 + jobs_st.jobs__serial[b] * 31)
jobs_st.jobs__serial[b] += 1
jobs__clear(jobs_st, k)
JobsWorld.roll(b, s)
if jobs_st.jobs__pk[k] >= 0 { jobs__fact(jobs_st, JOBS_F_OFFERED, -1, b, s, 0, jobs_st.jobs__pn[k]) }
}
# a new day, on the boards this machine keeps: an empty or stale post is replaced, and one
# finished on an earlier day
export function jobs_morning(jobs_st: mut JobsState) -> void {
let day = JobsWorld.day()
for b in 0 .. BOARD_COUNT {
let bd = JobBoards[b]
if not JobsWorld.owns(bd.scope) { continue }
for s in 0 .. bd.slots {
let k = jobs_st.jobs__off[b] + s
let finished = jobs_st.jobs__ps[k] == JOBS_DONE and day > jobs_st.jobs__pd[k]
if jobs_st.jobs__pk[k] < 0 or finished or day - jobs_st.jobs__pd[k] >= bd.keep { jobs__repost(jobs_st, b, s) }
}
}
}
function jobs__post_moved(jobs_st: mut JobsState, b: int, s: int, have: int) -> void {
let k = jobs_st.jobs__off[b] + s
let was = jobs_st.jobs__ph[k]
jobs_st.jobs__ph[k] = have
if jobs_st.jobs__ph[k] > jobs_st.jobs__pn[k] { jobs_st.jobs__ph[k] = jobs_st.jobs__pn[k] }
if jobs_st.jobs__ph[k] > was { jobs__fact(jobs_st, JOBS_F_PROGRESSED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k]) }
if jobs_st.jobs__ps[k] != JOBS_ACTIVE or jobs_st.jobs__ph[k] < jobs_st.jobs__pn[k] { return }
jobs_st.jobs__ps[k] = JOBS_READY
jobs__fact(jobs_st, JOBS_F_COMPLETED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k])
if JobBoards[b].auto { jobs_post_hand_in(jobs_st, b, s) }
}
export function jobs_post_hand_in(jobs_st: mut JobsState, b: int, s: int) -> bool {
if not jobs_board_ok(b) or s < 0 or s >= JobBoards[b].slots { return false }
let k = jobs__at(jobs_st, b, s)
if jobs_st.jobs__ps[k] != JOBS_READY { return false }
jobs_st.jobs__ps[k] = JOBS_DONE
jobs_st.jobs__total[b] += 1
JobsPay.reward(JobBoards[b].scope, jobs_st.jobs__pm[k], jobs_st.jobs__pr[k])
jobs__fact(jobs_st, JOBS_F_HANDED_IN, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k])
if JobBoards[b].refill { jobs__repost(jobs_st, b, s) }
return true
}