71 lines
2.8 KiB
Text
71 lines
2.8 KiB
Text
# room.ludic - a party across two home routers. The host registers its outside and inside
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# addresses with the matchmaker and is given a six-letter room code; a guest hands over the code
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# and its own addresses and gets the host's back. Behind one router, the inside addresses.
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const NET_R_IDLE: int = 0
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const NET_R_STUN: int = 1 # asking what this machine looks like from outside
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const NET_R_REGISTER: int = 2 # the host: asking for a room
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const NET_R_ROOM: int = 3 # the host: registered, watching for guests
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const NET_R_ASK: int = 4 # a guest: asking the room for the host
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const NET_R_DONE: int = 5 # a guest: the hello is on its way
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# room codes are on when the game named a matchmaker
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export function net_room_on(net_st: NetState) -> bool { return len(net__conf(net_st).signal_url) > 0 }
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export function net_room(net_st: NetState) -> string { return net_st.net__room }
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export function net_room_asking(net_st: NetState) -> bool { return net_st.net__r_state == NET_R_STUN or net_st.net__r_state == NET_R_ASK }
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# the host (after net_host or net_become_host): a room at the matchmaker, if there is one
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export function net_room_host(net_st: mut NetState) -> void {
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if not net_room_on(net_st) { return }
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net_st.net__r_role = 1
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net_st.net__room = ""
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net_st.net__seen = new []string
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net__stun_begin(net_st)
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}
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# a guest by room code: the matchmaker's answer brings the host's address (the hello is set first)
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export function net_room_join(net_st: mut NetState, code: string) -> bool {
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if not net_room_on(net_st) {
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net_st.net__why = NET_WHY_NO_MATCHMAKER
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return false
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}
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if not net__socket(net_st) { return false }
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net_st.net__r_role = 2
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net_st.net__room = Text.upper(code)
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net_st.net__wait_more = 20 # the matchmaker answers before the host does
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net__wait_for_host(net_st)
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net__stun_begin(net_st)
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return true
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}
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function net__stun_begin(net_st: mut NetState) -> void {
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net_st.net__r_state = NET_R_STUN
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net_st.net__r_t = 0.0
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net_st.net__r_tries = 0
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net_st.net__pub_ip = 0
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net_st.net__pub_port = 0
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if net__conf(net_st).no_stun {
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net_st.net__r_tries = 3
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return
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}
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net__stun_send(net_st)
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}
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function net__room_body(net_st: NetState, role_key: string) -> string {
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var pub = ""
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if net_st.net__pub_ip != 0 { pub = net__addr_text(net_st.net__pub_ip, net_st.net__pub_port) }
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return "{\"" + role_key + "\": \"" + pub + "\", \"local\": \"" + net__local_text(net_st) + "\"}"
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}
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function net__json_str(v: Val, key: string) -> string {
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if v == null or value_has(v, key) == 0 { return "" }
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return value_as_str(value_get(v, key))
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}
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function net__addr_text(ip: int, port: int) -> string { return `{Udp.ip_text(ip)}:{port}` }
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function net__local_text(net_st: NetState) -> string {
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var ip = NetSocket.local_ip()
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if ip == 0 { ip = Udp.ip("127.0.0.1") }
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return net__addr_text(ip, net_port(net_st))
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}
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