A scene is an entry in the open registry LabScenes, shown on a plate: a flat lit disc, the package's own small sky with the sun at one hour, and a frame clock. Headless each camera (lab_shot, lab_shot_at) settles and is written as build/lab/<scene>/<shot>.png (a stored PNG, written here); in a window N and P step through them. tools/lab/run.sh and sheet.py make the contact sheet; tools/lab/plate_build.py makes plate/. ludic.render3d gains r3d_plate_mode (no terrain, grass or water is made) and r3d_sky_path. quit() in a program with no frame loop links. The example takes ~120 MB resident, 417 MiB peak footprint. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
1.4 KiB
Text
35 lines
1.4 KiB
Text
# shots.ludic - a scene names its cameras; the loop takes them in order
|
|
function lab_shots_reset() -> void {
|
|
lb_shot_names = new []string
|
|
lb_shot_pose = new []float
|
|
}
|
|
# a camera at (x, y, z) looking along yaw / pitch, both in DEGREES (cam_set's units)
|
|
export function lab_shot(name: string, x: float, y: float, z: float, yaw_deg: float, pitch_deg: float) -> void {
|
|
push(lb_shot_names, name)
|
|
push(lb_shot_pose, x)
|
|
push(lb_shot_pose, y)
|
|
push(lb_shot_pose, z)
|
|
push(lb_shot_pose, yaw_deg)
|
|
push(lb_shot_pose, pitch_deg)
|
|
}
|
|
# a camera `dist` metres from the point (tx, ty, tz), from bearing `from_deg` (0 = from +z),
|
|
# `up_deg` above the horizontal, looking at the point
|
|
export function lab_shot_at(name: string, tx: float, ty: float, tz: float, dist: float, from_deg: float, up_deg: float) -> void {
|
|
let b = Math.deg_to_rad(from_deg)
|
|
let e = Math.deg_to_rad(up_deg)
|
|
let hd = dist * Math.cos(e)
|
|
let cx = tx + Math.sin(b) * hd
|
|
let cz = tz + Math.cos(b) * hd
|
|
let cy = ty + dist * Math.sin(e)
|
|
let yaw = Math.atan2(cx - tx, cz - tz) * (180.0 / PI)
|
|
lab_shot(name, cx, cy, cz, yaw, -up_deg)
|
|
}
|
|
export function lab_shot_count() -> int {
|
|
if lb_shot_names == null { return 0 }
|
|
return len(lb_shot_names)
|
|
}
|
|
function lab_shot_apply(i: int) -> void {
|
|
if i < 0 or i >= lab_shot_count() { return }
|
|
let o = i * 5
|
|
cam_set(lb_shot_pose[o], lb_shot_pose[o + 1], lb_shot_pose[o + 2], lb_shot_pose[o + 3], lb_shot_pose[o + 4])
|
|
}
|