86 lines
2.7 KiB
Text
86 lines
2.7 KiB
Text
# verbs.ludic - can it be made, taking and giving back its makings, and making it
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export state CraftingState {
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craft_hold_i: int = -1
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craft_hold_t: float = 0.0
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craft_fact_q: Queue<Crafted> = craft_fact_q__new()
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}
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export function craft_facts(crafting_st: CraftingState) -> Queue<Crafted> {
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return crafting_st.craft_fact_q
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}
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# every making is in the pack
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export function craft_has(i: int) -> bool {
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if not craft_ok(i) { return false }
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for k in 0 .. craft_inputs(i) {
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if CraftPack.count(craft_input(i, k)) < craft_input_n(i, k) { return false }
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}
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return true
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}
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# learned, the makings in the pack, its station ready, and room for what it makes
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export function craft_can(i: int) -> bool {
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if not craft_ok(i) { return false }
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let r = CraftRecipes[i]
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if not r.learned or not craft_has(i) { return false }
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if not CraftStations.ready(r.station) { return false }
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return CraftPack.room(r.out) >= r.n
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}
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# the makings out of the pack, and what they leave behind into it
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export function craft_take(i: int) -> void {
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for k in 0 .. craft_inputs(i) {
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let it = craft_input(i, k)
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let n = craft_input_n(i, k)
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CraftPack.take(it, n)
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let left = CraftPack.leaves(it)
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if left >= 0 { CraftPack.add(left, n) }
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}
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}
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# the makings back, and what they left behind out again (a station said no after all)
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export function craft_refund(i: int) -> void {
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for k in 0 .. craft_inputs(i) {
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let it = craft_input(i, k)
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let n = craft_input_n(i, k)
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CraftPack.add(it, n)
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let left = CraftPack.leaves(it)
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if left >= 0 { CraftPack.take(left, n) }
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}
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}
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function craft_fact_push(crafting_st: CraftingState, i: int, queued: bool) -> void {
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let r = CraftRecipes[i]
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var c = q_rec(craft_facts(crafting_st))
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if c == null {
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@alloc_ok("past the ring: more of these in a frame than its records, then kept in it")
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c = new Crafted
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q_ring_add(craft_facts(crafting_st), c)
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}
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c.recipe = i
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c.item = r.out
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c.n = r.n
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c.station = r.station
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c.queued = queued
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q_push(craft_facts(crafting_st), c)
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}
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# make it: a timed recipe at a station goes into the station (given back if it will not take it),
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# anything else is handed over at once. False, and the pack untouched, when it cannot be made.
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export function craft_make(crafting_st: CraftingState, i: int) -> bool {
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if not craft_can(i) { return false }
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let r = CraftRecipes[i]
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craft_take(i)
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if r.minutes > 0 and r.station != CRAFT_HANDS {
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if not CraftStations.start(r.station, i) {
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craft_refund(i)
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return false
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}
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craft_fact_push(crafting_st, i, true)
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return true
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}
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CraftPack.add(r.out, r.n)
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craft_fact_push(crafting_st, i, false)
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return true
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}
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function craft_fact_q__new() -> Queue<Crafted> { return queue_new("crafting.crafted") }
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