112 lines
3.5 KiB
Text
112 lines
3.5 KiB
Text
# state.ludic - a roster slot, the local player's port, the roles, and the facts the game drains
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export const PLY_MAX: int = 12 # a party: this player and eleven more
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export const SES_SOLO: int = 0
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export const SES_HOST: int = 1
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export const SES_GUEST: int = 2
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# what happened: a player in or out (slot, pid), the role changed (role), a vote opened, this
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# guest's own vote to send, a vote decided (id, kind, param, passed, text), everyone in for the
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# night (the host), this player turned in or got up (yes)
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export const SES_JOINED: int = 0
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export const SES_LEFT: int = 1
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export const SES_ROLE: int = 2
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export const SES_VOTE_OPENED: int = 3
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export const SES_VOTE_CAST: int = 4
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export const SES_VOTE_RESOLVED: int = 5
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export const SES_NIGHT: int = 6
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export const SES_SLEEP: int = 7
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export property SessionFact {
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what: int = 0,
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slot: int = -1,
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pid: int = 0,
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role: int = 0,
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id: int = 0,
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kind: int = 0,
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param: int = 0,
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yes: bool = false,
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text: string = ""
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}
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# a remote player, as its own machine reported it
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property PartyMember {
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on: bool = false,
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pid: int = 0, # the session's id for them (0 is never a remote player)
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name: string = "",
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x: float = 0.0,
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y: float = 0.0,
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z: float = 0.0,
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yaw: float = 0.0,
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speed: float = 0.0,
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rest: float = 1.0, # how much faster their rest runs the clock (1 on their feet)
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sleeping: bool = false, # turned in, as their body says
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ready: bool = false # turned in, as they told the host (the host's count for the night)
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}
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# this machine's player, read live
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export port SessionLocal {
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x: fn() -> float
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y: fn() -> float
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z: fn() -> float
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yaw: fn() -> float = fn session__zero
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speed: fn() -> float = fn session__zero
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rest: fn() -> float = fn session__one
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name: fn() -> string = fn session__nameless
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}
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function session__zero() -> float { return 0.0 }
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function session__one() -> float { return 1.0 }
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function session__nameless() -> string { return "" }
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export state SessionState {
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session__me_sleeping: bool = false
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session__slot: []PartyMember = session__slots()
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session__role: int = 0
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session__max: int = 4
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session__open: bool = true
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session__near_i: int = 0
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session__facts: Queue<SessionFact> = session__facts__new()
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session__vote_id: int = 0
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session__vote_kind: int = 0
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session__vote_param: int = 0
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session__vote_text: string = ""
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session__vote_t: float = 0.0
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session__vote_yes: int = 0
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session__vote_no: int = 0
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session__vote_mine: int = -1 # -1 not voted, 0 no, 1 yes
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session__vote_passed: int = -1 # the last vote: -1 none, 0 failed, 1 passed
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}
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export function ses_facts(session_st: SessionState) -> Queue<SessionFact> {
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return session_st.session__facts
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}
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function session__fact(session_st: SessionState, what: int, slot: int, pid: int) -> SessionFact {
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var f = q_rec(ses_facts(session_st))
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if f == null {
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@alloc_ok("past the ring: more of these in a frame than its records, then kept in it")
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f = new SessionFact
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q_ring_add(ses_facts(session_st), f)
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}
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f.what = what
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f.slot = slot
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f.pid = pid
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f.role = session_st.session__role
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f.id = 0
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f.kind = 0
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f.param = 0
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f.yes = false
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f.text = ""
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q_push(ses_facts(session_st), f)
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return f
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}
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function session__facts__new() -> Queue<SessionFact> { return queue_new("session.facts") }
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# the roster's slots, slot 0 this machine's own and on
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function session__slots() -> []PartyMember {
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let out = new []PartyMember
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for i in 0 .. PLY_MAX { push(out, new PartyMember) }
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out[0].on = true
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return out
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}
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