ludic/docs/language/tiled
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feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72)
- Object layers: all shapes (rectangle/ellipse/point/polygon/polyline/text) and
  custom properties parse and are queryable — Tiled.object_count / Tiled.object /
  Tiled.object_shape, and Tiled.prop / prop_int / prop_type over any object /
  tile / layer / map.
- Custom types: Tiled.load_types reads an objecttypes.xml project custom-type
  table so a class property resolves its default; enum values resolve as strings.
- Templates: Tiled.template reads a .tx/.tj, and Tiled.load merges each object's
  `template` reference under the instance's overrides (field inheritance).
- Opt-in spawning: Tiled.spawn / Tiled.spawn_layer map an object's class +
  properties onto Ludic components through the reflection ABI (Position from x/y,
  each property to a like-named field). Off by default — no gameplay coupling in
  the core load. Split into tiled_spawn.ludic, spliced only for a Tiled *game*
  (the world table exists only under has_ecs), so a plain map-reading tool never
  links against the reflection ABI.

Proven by library/tiled_p4.ludic (18 assertions) incl. the design's named
orthogonal-outside.tmx object shapes. x test: 95 passed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 15:08:06 +03:00
..
_section.md feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
tiled-animated.md feat(engine): Tiled P3 — animated tiles (deterministic frame clock) + tile objects (#71) 2026-09-01 14:58:21 +03:00
tiled-collide.md feat(stdlib): Tiled P2 — collision normalisation into the Solids feed (#70) 2026-09-01 14:50:27 +03:00
tiled-collision_kind.md feat(stdlib): Tiled P2 — collision normalisation into the Solids feed (#70) 2026-09-01 14:50:27 +03:00
tiled-draw.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-draw_anim.md feat(engine): Tiled P3 — animated tiles (deterministic frame clock) + tile objects (#71) 2026-09-01 14:58:21 +03:00
tiled-frame_gid.md feat(engine): Tiled P3 — animated tiles (deterministic frame clock) + tile objects (#71) 2026-09-01 14:58:21 +03:00
tiled-gid.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-height.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-layer_count.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-layer_name.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-load.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-load_types.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-object.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-object_count.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-object_shape.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-project.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-prop.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-prop_int.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-prop_type.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-read.md feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
tiled-read_tsx.md feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
tiled-resolve.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-spawn.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-spawn_layer.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-template.md feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled-tile_prop.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-tile_shapes.md feat(stdlib): Tiled P2 — collision normalisation into the Solids feed (#70) 2026-09-01 14:50:27 +03:00
tiled-tree.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-width.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00