ludic/runtime/native
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feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72)
- Object layers: all shapes (rectangle/ellipse/point/polygon/polyline/text) and
  custom properties parse and are queryable — Tiled.object_count / Tiled.object /
  Tiled.object_shape, and Tiled.prop / prop_int / prop_type over any object /
  tile / layer / map.
- Custom types: Tiled.load_types reads an objecttypes.xml project custom-type
  table so a class property resolves its default; enum values resolve as strings.
- Templates: Tiled.template reads a .tx/.tj, and Tiled.load merges each object's
  `template` reference under the instance's overrides (field inheritance).
- Opt-in spawning: Tiled.spawn / Tiled.spawn_layer map an object's class +
  properties onto Ludic components through the reflection ABI (Position from x/y,
  each property to a like-named field). Off by default — no gameplay coupling in
  the core load. Split into tiled_spawn.ludic, spliced only for a Tiled *game*
  (the world table exists only under has_ecs), so a plain map-reading tool never
  links against the reflection ABI.

Proven by library/tiled_p4.ludic (18 assertions) incl. the design's named
orthogonal-outside.tmx object shapes. x test: 95 passed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 15:08:06 +03:00
..
audio.ll feat(audio): Audio.* standard library over a native AVAudioPlayer backend (#22) 2026-08-31 17:52:31 +03:00
audio.ludic feat(audio): Audio.* standard library over a native AVAudioPlayer backend (#22) 2026-08-31 17:52:31 +03:00
base64.ludic feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
bignum.ludic feat(types): BigInt + Decimal exact economy numbers (#52) 2026-08-31 18:45:14 +03:00
cocoa.ll feat(input): native gamepad + touch + mouse-position hardware bindings (#51) 2026-08-31 17:37:21 +03:00
core.ludic feat(rendering): add Screen.camera/clip/blend_mode/oval + Camera.* + Screen.pixel (#23) 2026-08-31 13:43:01 +03:00
dict.ludic feat(types): Dict + Set string-keyed containers (#54) 2026-08-31 18:51:42 +03:00
grid.ludic feat(stdlib): add Grid.* — tile geometry + A* pathfinding over the tilemap (#24) 2026-08-31 12:36:12 +03:00
http.ll feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend (#6) 2026-08-31 18:10:53 +03:00
http.ludic feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend (#6) 2026-08-31 18:10:53 +03:00
image.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
inflate.ludic feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
input.ludic feat(input): native gamepad + touch + mouse-position hardware bindings (#51) 2026-08-31 17:37:21 +03:00
jobs.ludic feat(stdlib): Jobs, Promises & opt-in Sync concurrency (#14) 2026-09-01 03:32:31 +03:00
light.ludic feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49) 2026-08-31 16:35:41 +03:00
numeric.ludic fix(compiler): preserve declared type of const references 2026-09-01 02:48:03 +03:00
query.ludic feat(stdlib): add Query.* — ECS spatial queries over the reflection ABI (#42) 2026-08-31 13:19:25 +03:00
reflect_io.ludic feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge (#44) 2026-08-31 15:19:21 +03:00
regex.ludic feat(stdlib): add Regex.* — a linear-time regular-expression engine (#18) 2026-08-31 12:23:19 +03:00
regex_vm.ludic feat(stdlib): add Regex.* — a linear-time regular-expression engine (#18) 2026-08-31 12:23:19 +03:00
systems.ludic feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48) 2026-08-31 16:53:16 +03:00
systems_light.ludic feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49) 2026-08-31 16:35:41 +03:00
systems_move.ludic feat(engine): 2D collision / physics-lite — Body + Collider + esys_move (#65) 2026-09-01 13:17:36 +03:00
tiled.ludic feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
tiled_spawn.ludic feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
truetype.ludic refactor(lang): rename builtins flr->floor and fx->fixed 2026-08-30 02:01:56 +03:00
truetype_raster.ludic refactor(lang): rename builtins flr->floor and fx->fixed 2026-08-30 02:01:56 +03:00
tween.ludic feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48) 2026-08-31 16:53:16 +03:00
ui.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
ui_draw.ludic refactor(lang): rename the str type (and stringify builtin) to string 2026-08-30 01:51:11 +03:00
value.ludic feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge (#44) 2026-08-31 15:19:21 +03:00
xml.ludic feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00