ludic/selfhost
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feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72)
- Object layers: all shapes (rectangle/ellipse/point/polygon/polyline/text) and
  custom properties parse and are queryable — Tiled.object_count / Tiled.object /
  Tiled.object_shape, and Tiled.prop / prop_int / prop_type over any object /
  tile / layer / map.
- Custom types: Tiled.load_types reads an objecttypes.xml project custom-type
  table so a class property resolves its default; enum values resolve as strings.
- Templates: Tiled.template reads a .tx/.tj, and Tiled.load merges each object's
  `template` reference under the instance's overrides (field inheritance).
- Opt-in spawning: Tiled.spawn / Tiled.spawn_layer map an object's class +
  properties onto Ludic components through the reflection ABI (Position from x/y,
  each property to a like-named field). Off by default — no gameplay coupling in
  the core load. Split into tiled_spawn.ludic, spliced only for a Tiled *game*
  (the world table exists only under has_ecs), so a plain map-reading tool never
  links against the reflection ABI.

Proven by library/tiled_p4.ludic (18 assertions) incl. the design's named
orthogonal-outside.tmx object shapes. x test: 95 passed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 15:08:06 +03:00
..
backend feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
frontend feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
tests feat(types): tagged-union enums — variant payloads + binding match + exhaustiveness (#56) 2026-09-01 03:07:46 +03:00
ludicc.seed.ll feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn (#72) 2026-09-01 15:08:06 +03:00
main.ludic feat(compiler): dynamic system registration + --emit-module for binary packages (#64) 2026-09-01 07:44:18 +03:00