..
ludic.core
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
ludic.dungeon
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
ludic.gameplay
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.npcai
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.platformer
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.prefs
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.render3d
feat(render3d): R3D_DRAWSTATS - every draw a frame makes, by pass, program and kind
2026-09-15 14:39:33 +03:00
ludic.rpg
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.shooter
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00