ludic/packages/ludic.nativeecho/native.ludic
Orkuncakilkaya 5d3a799e33 feat(pkg): phase 15 - a package can carry a native library
native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of
every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o,
ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to
Contents/Frameworks, where ludic bundle copies and signs each library and drops the build
machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for
the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both
machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md.
Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:35:45 +03:00

7 lines
508 B
Text

# native.ludic - the shim's symbols (native/shim/nativeecho.c), in the types that cross:
# int, long, float and a slice's data as a pointer. Nothing here is exported.
extern function ne_sum(xs: pointer, n: int) -> float = "ne_sum"
extern function ne_scan(xs: pointer, n: int, over: float) -> int = "ne_scan"
extern function ne_drain(kinds: pointer, values: pointer, cap: int) -> int = "ne_drain"
extern function ne_lost_count() -> int = "ne_lost_count"
extern function ne_twice(x: long) -> long = "ne_twice"