A called boat and one got out of drifted across the lake on the wind (the user's play of the bundle). The tests hold a boat at its berth in a full wind for eight seconds, and one dropped out on the lake where it was left. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.7 KiB
Text
43 lines
1.7 KiB
Text
# kinds.ludic - what can be ridden, a vehicle, and what happened to one
|
|
export const VEHICLE_HORSE: int = 1 # land only: stamina for a gallop, hay to go at all
|
|
export const VEHICLE_BOAT: int = 3 # water only (2 was a machine the wilderness has no place for)
|
|
export const VEHICLE_PLACES: int = 4 # berths on the pier head, bays at the rail
|
|
|
|
export property Vehicle {
|
|
kind: int = 0
|
|
nid: int = 0 # its id across machines
|
|
x: float = 0.0
|
|
y: float = 0.0
|
|
z: float = 0.0
|
|
yaw: float = 0.0
|
|
speed: float = 0.0
|
|
fuel: float = 0.0 # a horse's stamina, 0..100
|
|
food: float = 0.0 # a horse's hay, 0..100
|
|
seat_h: float = 0.0 # the rider sits this far above it
|
|
owned: bool = false # hired or rented for the trip
|
|
owner: int = 0 # the player it belongs to (0: this machine's)
|
|
rider: int = -1 # the player on it, -1 nobody
|
|
home_x: float = 0.0 # a horse is tied where its home is; a boat nobody rows is moored there
|
|
home_z: float = 0.0
|
|
home_yaw: float = 0.0 # and a moored boat faces as it was left
|
|
ent: int = -1 # its handle in the table
|
|
tab: Table<Vehicle> = null
|
|
}
|
|
|
|
export const VEHICLE_MOUNTED: int = 0
|
|
export const VEHICLE_DISMOUNTED: int = 1
|
|
export const VEHICLE_NO_LANDING: int = 2 # no shore near enough to step onto
|
|
export const VEHICLE_MOVED: int = 3 # v: metres covered this frame by the rider
|
|
export const VEHICLE_SWELL: int = 4 # the edge's swell is taking the stroke; every 14 s
|
|
export const VEHICLE_HUNGRY: int = 5 # a horse without hay will not go
|
|
export const VEHICLE_FED: int = 6
|
|
|
|
export property VehicleFact {
|
|
what: int = 0
|
|
nid: int = 0
|
|
kind: int = 0
|
|
owner: int = 0
|
|
x: float = 0.0
|
|
z: float = 0.0
|
|
v: float = 0.0
|
|
}
|