ludic/selfhost/backend
Orkuncakilkaya 43d5eb5b88 feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on
macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on
Windows (process_win.ll), linked only when a program uses Process.*.

Http.save_to streams a response body into a file (NSURLSession with a run-time delegate
class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report
progress while it is pending. Freeing a pending request cancels it and parks the slot
until the worker has finished.

App.window_hide / App.window_show take the game's window off the screen and back without
closing it; the run goes on while hidden. Docs, examples, tests and a changeset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:32:23 +03:00
..
game feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
stdlib feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00
emit_addr.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_call.ludic feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00
emit_core.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_decl.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_expr.ludic fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
emit_float.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_head.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_intrin.ludic feat(windows): a Windows target for ludicc, and the compiler builds itself there 2026-09-13 01:59:41 +03:00
emit_intrin2.ludic fix(input): keys are physical positions on every layout; Input.key_label names them 2026-09-15 23:26:53 +03:00
emit_mem.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_new.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_stmt.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00