ludic/examples
Orkuncakilkaya bca8f126fc Networking N2–N6, and a fully C-free toolchain
Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.

Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
  compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
  entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
  extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().

C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
  programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
  parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.

Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-29 15:08:23 +03:00
..
chronorift Phase 6f: let = immutable, var = mutable (binding-only) 2026-08-27 23:52:59 +03:00
lib Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
annotations.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
cancel.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
chronorift.ludic Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
detach.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
hello.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
layer_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
lifecycle.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
menu.ludic Phase 6e: unify builtin naming (loaders domain-first, set_reg) 2026-08-27 23:38:10 +03:00
mod_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_demo.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_echo.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_owner.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_roles.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_rpc.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_rt.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_snapshot.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_sync.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
program_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
promote.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
prop_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
qdecl.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
reason.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
recurse.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
scene_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
scenes.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
scoped.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
snake.ludic Phase 6f: let = immutable, var = mutable (binding-only) 2026-08-27 23:52:59 +03:00
strings.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
toggle.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
world_dyn.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_get.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_mixed.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_query.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_scan.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_spawn.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00