ludic/selfhost/reseed.sh
Orkuncakilkaya bca8f126fc Networking N2–N6, and a fully C-free toolchain
Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.

Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
  compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
  entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
  extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().

C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
  programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
  parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.

Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-29 15:08:23 +03:00

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#!/bin/bash
# reseed.sh — regenerate the checked-in IR seed after a deliberate change to the
# self-host compiler. Uses the CURRENT seed (C-free) to produce the new one, so
# the C compiler is not reintroduced; falls back to the C ludicc if no seed
# builds. Always verify with ./selfhost/bootstrap-cfree.sh afterwards.
set -eu
cd "$(dirname "$0")/.."
CC="${LUDIC_CC:-clang}"
B=build/cfree; mkdir -p "$B"
FRAGS="selfhost/str.ludic selfhost/buf.ludic selfhost/io.ludic selfhost/ast.ludic
selfhost/lex.ludic selfhost/parse.ludic selfhost/parse_game.ludic selfhost/emit_core.ludic selfhost/emit_head.ludic
selfhost/emit_addr.ludic selfhost/emit_intrin.ludic selfhost/emit_intrin2.ludic selfhost/emit_math.ludic selfhost/emit_new.ludic
selfhost/emit_expr.ludic selfhost/emit_stmt.ludic selfhost/emit_ecs.ludic selfhost/emit_query.ludic selfhost/emit_spawn.ludic selfhost/emit_game.ludic selfhost/emit_machine.ludic selfhost/emit_save.ludic
selfhost/emit_net.ludic selfhost/emit_ui.ludic selfhost/emit_decl.ludic selfhost/main.ludic"
{ echo "program SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$B/selfhost.ludic"
if $CC selfhost/ludicc.seed.ll -o "$B/sh_old" 2>/dev/null; then
# compile once with the old seed, then AGAIN with the freshly built one so the
# seed is a fixed point of the NEW compiler, not a one-step image of the old.
"$B/sh_old" "$B/selfhost.ludic" > "$B/step1.ll"
$CC "$B/step1.ll" -o "$B/sh_new"
"$B/sh_new" "$B/selfhost.ludic" > selfhost/ludicc.seed.ll
else
echo "seed does not build; reseeding from the C ludicc"
./selfhost/build.sh build/ludicc "$B/sh_c"
"$B/sh_c" "$B/selfhost.ludic" > selfhost/ludicc.seed.ll
fi
echo "reseeded: $(wc -l < selfhost/ludicc.seed.ll | tr -d ' ') lines"