ludic/selfhost/backend
Orkuncakilkaya d483c9283c frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use
- the call graph is by name, and a local or a parameter named as a function (a float bd, part, bx)
  linked to that function: a name the function binds itself is never an edge now.
- drain_actions, generated, calls every reducer; a reducer is reached from its action's dispatch,
  so the drain's calls are not edges.
- a fresh value flowing into a local that also holds kept memory is still the frame's (storing it
  anywhere kept would have made it ESC): HEAP now keeps only a push's growth off the arena.
- the arena starts at its first use rather than at the first frame mark, so boot's temporaries are
  scratch too - dead once the Start handlers return - and a scratch site is never a birth.
Plus ludic.hints' rail and three of ludic.update's one-off lines declared. The arena goldens pass
poisoned. Maroon Lake (d79d189f): 39/11/66 -> 30/9/0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:23:28 +03:00
..
game fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
stdlib arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property 2026-09-28 16:25:32 +03:00
emit_addr.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
emit_call.ludic region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict 2026-09-28 16:33:53 +03:00
emit_core.ludic Os.heap_bytes: the heap without the renderer; string_temps reads it 2026-09-28 12:31:42 +03:00
emit_decl.ludic frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function 2026-09-28 15:56:32 +03:00
emit_deps.ludic frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use 2026-09-28 20:23:28 +03:00
emit_escape.ludic frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use 2026-09-28 20:23:28 +03:00
emit_expr.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_fence.ludic fence: declared bytes are never judged nor listed; the scan's sites sorted by bytes, as many as asked, and all to a file 2026-09-28 18:03:00 +03:00
emit_fence_ir.ludic frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use 2026-09-28 20:23:28 +03:00
emit_float.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_fnval.ludic feat(compiler): a Job.parallel_for worker may read a state but not change one 2026-09-27 22:04:59 +03:00
emit_frame.ludic frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use 2026-09-28 20:23:28 +03:00
emit_head.ludic reachability scan (25.5b) and exit accounting; free() and print release what they are handed 2026-09-28 16:49:27 +03:00
emit_intrin.ludic arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property 2026-09-28 16:25:32 +03:00
emit_intrin2.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_mem.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_new.ludic capacities (25.5a): @max(n) on a list field, and a full table is a failure 2026-09-28 16:43:02 +03:00
emit_resource.ludic owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks 2026-09-28 17:01:28 +03:00
emit_stmt.ludic frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function 2026-09-28 15:56:32 +03:00
emit_vis.ludic fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables 2026-09-25 23:34:43 +03:00