A ring of prints per kind; a port for the trip's time, the reader's tier, a bearing in words and a hook the game draws each print through. A read is a TrackRead fact on tracks_reads() every time and a count the first time; other sign is told with tracks_note. The count and last bearing are its save section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
54 lines
1.6 KiB
Text
54 lines
1.6 KiB
Text
# read.ludic - reading the ground. A print is read once: reading it again says the same thing
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# and counts nothing, so pressing a key over one print is not as good as walking a trail.
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export function tracks_fresh_of(age: float) -> int {
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if age > tk_recent_h { return TRACK_OLD }
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if age > tk_fresh_h { return TRACK_RECENT }
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return TRACK_FRESH
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}
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function tk_push(f: TrackRead) -> void {
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if f.first { tk_read_n += 1 }
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q_push(tracks_reads(), f)
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}
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# read the print at a slot (tracks_nearest's answer): a fact every time, a count the first time
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export function tracks_read(slot: int) -> void {
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if slot < 0 or tk_ring == null or slot >= len(tk_ring) { return }
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let t = tk_ring[slot]
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let f = new TrackRead
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f.sp = t.sp
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f.source = TRACK_PRINT
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f.kind = slot / tk_cap
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f.legend = t.legend
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f.age = tracks_age(slot)
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f.fresh = tracks_fresh_of(f.age)
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f.yaw = t.yaw
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f.named = tk_named()
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f.bearing = tk_bearing(t.yaw)
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f.first = not t.read
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t.read = true
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tracks_note_bearing(t.yaw)
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tk_push(f)
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}
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# a sign that is not a print (droppings, a legend's mark): the caller knows whether it is the
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# first reading of it
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export function tracks_note(sp: int, source: int, legend: bool, yaw: float, first: bool) -> void {
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let f = new TrackRead
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f.sp = sp
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f.source = source
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f.legend = legend
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f.yaw = yaw
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f.named = tk_named()
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f.bearing = tk_bearing(yaw)
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f.first = first
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tk_push(f)
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}
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# the way the last thing read went (a bed, droppings, a print)
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export function tracks_note_bearing(yaw: float) -> void {
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tk_yaw = yaw
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tk_has_yaw = true
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}
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export function tracks_set_read_count(n: int) -> void { tk_read_n = n }
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