ludic/packages/ludic.ui/controls_key_mouse.ludic
2026-09-24 22:04:47 +03:00

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# controls_key_mouse.ludic - a key field listening takes a mouse button too: the left, right or
# middle button pressed anywhere is its value, as UI_MOUSE_LEFT, UI_MOUSE_RIGHT or UI_MOUSE_MIDDLE
# (past every key code, for the host to map), and that press does nothing else
export const UI_MOUSE_LEFT: int = 256
export const UI_MOUSE_RIGHT: int = 257
export const UI_MOUSE_MIDDLE: int = 258
function ct_key_mouse(root: UiNode) -> bool {
if ct_capture == "" or ct_capture_at == an_frame { return false }
let b = pe_pressed(in_now, in_last)
if b < 0 { return false }
let n = fr_node(root, ct_capture)
ct_capture = ""
ct_capture_seen = an_frame
fr_press_key = ""
if n != null { ct_change(n, Value.int(UI_MOUSE_LEFT + b)) }
return true
}
function ct_mouse_name(v: int) -> string {
if v == UI_MOUSE_RIGHT { return ui_tr("Right click") }
if v == UI_MOUSE_MIDDLE { return ui_tr("Middle click") }
return ui_tr("Left click")
}