Adds the rest of the game/entity/property lifecycle as @-hooks, each firing at one timeline moment and reducing to ordinary code: - @OnStart / @OnQuit (program): @OnStart aliases the Start phase; @OnQuit runs in the frame loop's done: block, after the loop stops and before teardown. - @OnDespawn(Model) (entity): a destructor. Despawn doesn't statically know the entity's model, so hooks compile to @on_despawn_<Model>(entity) functions and emit_despawn dispatches on @L_kind. Symmetric with @OnSpawn. - @OnAttach(Property): fires in emit_init_component once a property is attached and seeded, with the property bound by name. Registries + parsing mirror @OnSpawn. examples/lifecycle.ludic narrates the whole timeline (output 1 700 50 950 2). Behaviour-preserving (goldens byte-identical, despawn users unaffected when no hooks registered); test.sh 16/16, fixpoint holds. Deferred: @OnDetach (per-property runtime dispatch) and scene @OnEnter/@OnExit (need scene support in the compiler). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
93 lines
5 KiB
Bash
Executable file
93 lines
5 KiB
Bash
Executable file
#!/bin/bash
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# test.sh — the regression suite. The compiler is now written in Ludic
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# (selfhost/) and built from a checked-in LLVM-IR seed with clang; there is no C
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# compiler in the repo. This suite proves the compiler builds from the seed,
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# compiles every example to the byte-exact golden render, self-hosts to a
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# fixpoint, and rebuilds itself with no C compiler.
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set -u
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cd "$(dirname "$0")"
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PASS=0; FAIL=0
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ok() { printf " \033[32mPASS\033[0m %s\n" "$1"; PASS=$((PASS+1)); }
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bad() { printf " \033[31mFAIL\033[0m %s\n" "$1"; FAIL=$((FAIL+1)); }
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echo "== the compiler is written in Ludic, not C =="
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if [ -e compiler ] || ls compiler/*.c >/dev/null 2>&1; then bad "compiler/ C sources still present"
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else ok "no C compiler in the repo (compiler/ removed; the compiler is selfhost/*.ludic)"; fi
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CLEFT=$(find tools -name '*.c' 2>/dev/null | wc -l | tr -d ' ')
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ok "the only C left is the editor tooling ($CLEFT files: ludic-fmt, ludic-lsp)"
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echo "== the compiler builds from the IR seed (no C compiler) =="
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rm -f build/ludicc
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if ./build.sh examples/snake.ludic --headless >/dev/null 2>&1 && [ -x build/ludicc ]; then
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ok "clang selfhost/ludicc.seed.ll -> build/ludicc"
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else bad "compiler did not build from the seed"; fi
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echo "== every example compiles to its golden render =="
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gcase() { # name keys
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local n="$1" keys="$2"
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./selfhost/game-build.sh build/ludicc "examples/$n.ludic" "/tmp/ludic_${n}_t" >/tmp/gc.out 2>&1 || { bad "$n: build ($(tail -1 /tmp/gc.out))"; return; }
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printf '%s' "$keys" | "/tmp/ludic_${n}_t" >/dev/null 2>&1
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cmp -s "selfhost/golden/$n.ppm" out.ppm && ok "$n renders the golden frame" || bad "$n: render differs from golden"
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}
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gcase snake "ddssaawwddss"
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gcase menu "ssss"
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gcase chronorift "ddddwwwwaassK"
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echo "== self-hosting and the bootstrap fixpoints =="
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./selfhost/test.sh >/tmp/sh.out 2>&1
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if grep -q "gen2.ll == gen3.ll" /tmp/sh.out; then ok "the compiler reproduces itself (fixpoint)"; else bad "fixpoint"; fi
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if grep -q "no C compiler" /tmp/sh.out; then ok "the compiler rebuilds itself from the seed, C-free"; else bad "C-free bootstrap"; fi
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CORR=$(grep -c PASS /tmp/sh.out)
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ok "self-host suite: $CORR checks passed (see ./selfhost/test.sh)"
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echo "== documented syntax stays compilable (guards against spec/compiler drift) =="
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# Compiles a feature example end-to-end (parse -> lower -> link). qdecl exercises
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# the `query (vars) [terms] where ...` clause in a system SIGNATURE.
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qsmoke() { # name
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local n="$1"
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if ./selfhost/game-build.sh build/ludicc "examples/$n.ludic" "/tmp/ludic_${n}_s" >/tmp/qs.out 2>&1; then
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ok "$n compiles (signature-query desugars to S_QUERY)"
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else bad "$n: $(tail -1 /tmp/qs.out)"; fi
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}
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qsmoke qdecl
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# The annotation DSL: @Queries desugars to a query, @Computed inlines a derived
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# field, @OnSpawn runs a constructor, @Handles parses. Check the composite output.
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if ./selfhost/game-build.sh build/ludicc examples/annotations.ludic "/tmp/ludic_ann" >/tmp/ann.out 2>&1 \
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&& [ "$(/tmp/ludic_ann </dev/null | tr '\n' ' ')" = "3 25 0 0 " ]; then
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ok "annotations.ludic (@Queries / @Computed / @OnSpawn / @Handles)"
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else bad "annotations: $(tail -1 /tmp/ann.out)"; fi
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# Lifecycle hooks fire in timeline order: @OnStart @OnAttach @OnSpawn @OnDespawn @OnQuit.
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if ./selfhost/game-build.sh build/ludicc examples/lifecycle.ludic "/tmp/ludic_life" >/tmp/life.out 2>&1 \
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&& [ "$(/tmp/ludic_life </dev/null | tr '\n' ' ')" = "1 700 50 950 2 " ]; then
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ok "lifecycle.ludic (@OnStart/@OnAttach/@OnSpawn/@OnDespawn/@OnQuit in order)"
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else bad "lifecycle: $(tail -1 /tmp/life.out)"; fi
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# --- Toolchain-agent CLI smoke tests append below this line ---
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echo "== self-hosted front-end binaries (ludicc / ludic) =="
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# The two commands are one multi-call native binary built from the seed with
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# clang alone. ludicc compiles; ludic compiles-and-runs. Each drives clang via
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# the os_system intrinsic — no shell wrapper in between.
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if ./build-cli.sh >/tmp/cli.out 2>&1 && [ -x ./ludicc ] && [ -x ./ludic ]; then
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ok "build-cli.sh builds ./ludicc and ./ludic from the seed (clang-only)"
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else bad "build-cli.sh: $(tail -1 /tmp/cli.out)"; fi
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# ludicc -o drives clang to a native binary; a game links windowed by default.
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if ./ludicc examples/snake.ludic -o /tmp/cli_snake >/tmp/cli.out 2>&1 \
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&& file /tmp/cli_snake 2>/dev/null | grep -q "Mach-O"; then
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ok "ludicc app.ludic -o bin -> native executable"
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else bad "ludicc -o: $(tail -1 /tmp/cli.out)"; fi
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# --emit-llvm stops at the IR.
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if ./ludicc examples/snake.ludic --emit-llvm -o /tmp/cli_snake.ll >/tmp/cli.out 2>&1 \
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&& head -1 /tmp/cli_snake.ll | grep -q "LLVM IR"; then
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ok "ludicc --emit-llvm -> LLVM IR"
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else bad "ludicc --emit-llvm: $(tail -1 /tmp/cli.out)"; fi
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# ludic compiles, runs, and forwards the program's exit code.
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printf 'entry { os_exit(42) }\n' > /tmp/cli_exit.ludic
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./ludic /tmp/cli_exit.ludic >/tmp/cli.out 2>&1
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if [ "$?" -eq 42 ]; then ok "ludic app.ludic -> compiles, runs, forwards exit code"
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else bad "ludic run: expected exit 42, got $? ($(tail -1 /tmp/cli.out))"; fi
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echo
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printf "== %d passed, %d failed ==\n" "$PASS" "$FAIL"
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[ "$FAIL" -eq 0 ]
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