The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
26 lines
1.1 KiB
Text
26 lines
1.1 KiB
Text
# net_echo.ludic — N0: the transport seam (NETWORKING-DESIGN §5, §13 N0).
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#
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# The transport is two calls — net_send puts a datagram on the wire, net_poll
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# takes the next one off. A production build binds them to a real socket with
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# `extern fn net_send/net_poll` (UDP native, WebRTC/WebSocket wasm); absent that,
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# the compiler supplies a built-in in-process loopback, so a program is networked
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# end to end with NO foreign host — pure Ludic. This sends four bytes and polls
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# them back through the loopback: prints 4, then 10 20 30 42.
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program NetEcho {
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entry {
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unsafe { # raw buffers on purpose: built with --unsafe (L7)
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let out = bytes(4)
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out[0] = '\n'
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out[1] = 20
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out[2] = 30
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out[3] = '*'
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net_send(0, out, 4) # onto the wire (the built-in loopback)
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let inb = bytes(64)
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let n = net_poll(inb, 64) # take the next datagram back off
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print(n) # 4
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var i = 0
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while i < n { print(inb[i]); i += 1 } # 10 20 30 42
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}
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}
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}
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