render3d's stream_new holds its pool through a local (`let live = s.chunks; push(live, new Chunk)`): the flow edge from s.chunks to live carried ESC to nothing, the Chunk records were LOCAL, and the arena reset them under the stream - the row and horse scenarios' crash at 0xdddd... in fn_stream_update. An ESC class is now HEAP too, so every alias of kept memory is, and a value stored through it is kept. Bidirectional alias edges were tried first and over-kept through returns (el_place, rim). - examples/lang/arena_alias.ludic: the stream_new shape; poisoned it read 3 3000, now 3 1518 - examples/modules/alloc_ok_private.ludic: @alloc_ok on a module's private function and on a statement in its private generic, declared at run time (it already passes: a guard) - the game: frame_allocs, frame_keeps, owned_leaks 0; the lab builds under `arena strict`; the row scenario poisoned (R3D_ARENA_CHECK=1, 2400 frames) runs clean, bad 0 kept 0 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
768 lines
28 KiB
Text
768 lines
28 KiB
Text
# emit_escape.ludic — 25.3: which allocations never outlive the frame that made them. Every value a
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# function handles is in a class (flow-insensitive: a local, a parameter, a function's result, an
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# allocating construct), joined by two kinds of edge:
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# flow a -> b a's value can become b's (a let, an assignment, an argument into its parameter,
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# a returned value into the function's result, that result into the call's value)
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# store v -> t v is written into t's contents (a field, an element, a push)
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# HEAP: the class may alias memory that outlives a frame (a parameter, a state, a global, a value
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# an unknown call hands back); it flows forward. ESC: the class's values may be kept - stored into
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# something HEAP, into a global, handed to an unknown callee; it flows backward, along a flow edge
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# from the escaping class and along a store edge from an escaping or HEAP target. A load is its
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# base's class (field-insensitive), so what a record holds escapes with it.
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# An allocating construct that ends up neither ESC nor in a function that spans frames (one that
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# reaches Mem.frame) is LOCAL: uns = ES_SCRATCH marks its node, and it allocates from the current
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# scratch (the frame's arena, emit_fence_ir). A text built by + copies its pieces, so they stay apart.
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const ES_SCRATCH: int = 77 # Node.uns on an allocating expression: scratch
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const ES_ESC: int = 1
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const ES_HEAP: int = 2
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const ES_FREED: int = 4 # given back with free(): not a leak at birth
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var g_es_flag: []int = new []int
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var g_es_why: []Node = new []Node # per class: the statement that made it escape
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var g_es_own: []pointer = new []pointer # per class: the state that holds it (25.5c's census)
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var g_es_gname: []pointer = new []pointer # a class per state global, so each state is its own
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var g_es_gcls: []int = new []int
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var g_es_ok: []pointer = new []pointer # file:line of a kept site -> the state that holds it
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var g_es_ov: []Node = new []Node
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var g_es_swhy: []Node = new []Node # per store edge: its statement
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var g_es_stmt: Node = null # the statement being walked
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var g_es_aok: int = 0 # inside a statement under @alloc_ok
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var g_es_site_aok: []bool = new []bool # the site is (not reported by the region rule)
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var g_es_site_grow: []bool = new []bool # the site is a push's growth (25.5's capacities, not the rule)
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var g_es_done: bool = false
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var g_es_fnrefs: []pointer = new []pointer # functions taken as values (fn f): called from anywhere
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var g_es_consumed: []Node = new []Node # text used up where it is made (a + or == operand): freed at once
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var g_es_ft: []int = new []int # flow edges
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var g_es_ff: []int = new []int
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var g_es_st: []int = new []int # store edges: value, target
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var g_es_sv: []int = new []int
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var g_es_site: []Node = new []Node # allocating constructs and their classes
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var g_es_site_cls: []int = new []int
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var g_es_site_fn: []int = new []int # the function each site is in
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var g_es_fk: []pointer = new []pointer # function records by name (ck_tab)
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var g_es_fv: []Node = new []Node
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var g_es_fparam: []int = new []int # per function: its first parameter's class
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var g_es_fret: []int = new []int # its result's class
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var g_es_fnode: []Node = new []Node
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var g_es_fspans: []bool = new []bool # it reaches Mem.frame: its sites stay on the heap
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var g_es_calls_f: []int = new []int # direct calls, caller -> callee (function indexes)
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var g_es_calls_t: []int = new []int
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var g_es_ln: []pointer = new []pointer # the current function's locals and their classes
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var g_es_lc: []int = new []int
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var g_es_lt: []pointer = new []pointer # ... and their types, where known
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var g_es_cur: int = -1
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var g_es_heap: int = -1 # the one class for globals, states and the unknown
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function es_new(flags: int) -> int { push(g_es_flag, flags); push(g_es_why, null); push(g_es_own, null); return len(g_es_flag) - 1 }
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function es_flow(a: int, b: int) -> void { if a >= 0 and b >= 0 { push(g_es_ff, a); push(g_es_ft, b) } }
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function es_store(v: int, t: int) -> void {
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if v < 0 { return }
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if t < 0 { es_escape(v); return }
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push(g_es_sv, v)
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push(g_es_st, t)
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push(g_es_swhy, g_es_stmt)
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}
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function es_escape(v: int) -> void {
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if v < 0 { return }
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g_es_flag[v] = g_es_flag[v] | ES_ESC
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if g_es_why[v] == null { g_es_why[v] = g_es_stmt }
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}
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function es_local(name: pointer) -> int {
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var i = len(g_es_ln) - 1
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while i >= 0 { if (g_es_ln[i] == name) { return g_es_lc[i] }; i -= 1 }
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return -1
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}
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function es_bind_local(name: pointer) -> int {
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let c = es_local(name)
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if c >= 0 { return c }
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let n = es_new(0)
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push(g_es_ln, name)
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push(g_es_lc, n)
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push(g_es_lt, null)
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return n
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}
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# a value of one of these types holds no reference: it takes part in no flow and no store, so a
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# number copied out of a frame's list into a state's does not make the list kept
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function es_prim(t: pointer) -> bool {
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if t == null { return false }
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return (t == "int") or (t == "float") or (t == "long") or (t == "double") or (t == "fixed") or (t == "bool") or (t == "byte")
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}
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function es_elem_of(t: pointer) -> pointer {
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if t == null { return null }
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if (t == "words") { return "int" }
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if (t == "floats") { return "float" }
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if (t == "doubles") { return "double" }
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if (t == "fixeds") { return "fixed" }
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if len(t) > 2 and t[0] == '[' and t[1] == ']' { return t[2..len(t)] }
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return null
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}
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function es_local_ty(name: pointer) -> pointer {
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var i = len(g_es_ln) - 1
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while i >= 0 { if (g_es_ln[i] == name) { return g_es_lt[i] }; i -= 1 }
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return null
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}
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# the static type of an expression, as far as the analysis can tell without emitting it
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function es_type(e: Node) -> pointer {
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if e == null { return null }
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let k = e.kind
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if k == E_INT { return "int" }
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if k == E_FLOAT { return "float" }
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if k == E_BOOL { return "bool" }
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if k == E_STR or k == E_SLICE { return "string" }
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if k == E_ID {
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if es_local(e.s) >= 0 { return es_local_ty(e.s) }
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let g = find_global(e.s)
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if g != null { return g.ty }
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return null
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}
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if k == E_MEMBER {
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let bt = es_type(e.a)
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if bt != null {
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let c = find_comp(bt)
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if c != null { return field_type(c, e.s) }
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}
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return null
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}
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if k == E_INDEX { return es_elem_of(es_type(e.a)) }
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if k == E_NEW { return e.s }
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if k == E_BIN {
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let o = e.s
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if (o == "==") or (o == "!=") or (o == "<") or (o == ">") or (o == "<=") or (o == ">=") or (o == "and") or (o == "or") { return "bool" }
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if (o == "+") and fr_is_textish(e) { return "string" }
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let at = es_type(e.a)
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if es_prim(at) { return at }
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return null
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}
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if k == E_CALL and e.a != null and e.a.kind == E_ID {
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let nm = e.a.s
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if (nm == "len") { return "int" }
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if (nm == "string") { return "string" }
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if (nm == "int") or (nm == "float") or (nm == "long") or (nm == "double") or (nm == "fixed") { return nm }
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if (nm == "words") or (nm == "floats") or (nm == "doubles") or (nm == "fixeds") { return nm }
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let fi = es_fn(nm)
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if fi >= 0 { return g_es_fnode[fi].ty }
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}
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return null
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}
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# LOCAL: never kept (ESC); and for a push's growth, whose buffer is its list's, the list may not be
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# one that outlives the frame (HEAP) either. A fresh value that flows into a local also holding kept
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# memory is still the frame's - storing it anywhere kept would have made it ESC
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function es_local_class(c: int, grow: bool) -> bool {
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if (g_es_flag[c] & ES_ESC) != 0 { return false }
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if grow and (g_es_flag[c] & ES_HEAP) != 0 { return false }
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return true
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}
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# a value's class, or -1 when its type holds no reference
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function es_ref(e: Node) -> int {
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let v = es_val(e)
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if es_prim(es_type(e)) { return -1 }
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return v
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}
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function es_fn(name: pointer) -> int {
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let n = ck_tab_get(g_es_fk, g_es_fv, name)
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if n == null { return -1 }
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return n.ival
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}
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function es_site(n: Node) -> int {
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let c = es_new(0)
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push(g_es_site, n)
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push(g_es_site_cls, c)
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push(g_es_site_fn, g_es_cur)
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push(g_es_site_aok, g_es_aok > 0)
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push(g_es_site_grow, false)
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return c
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}
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function es_is_mem_frame(n: Node) -> bool {
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return n.kind == E_CALL and n.a != null and n.a.kind == E_MEMBER and n.a.a != null and n.a.a.kind == E_ID and (n.a.a.s == "Mem") and (n.a.s == "frame")
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}
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# the class of an expression's value (-1: not a reference worth following), walking its parts
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function es_val(e: Node) -> int {
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if e == null { return -1 }
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let k = e.kind
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if k == E_FNREF { # a function handed on as a value: whoever calls it keeps what it returns
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if e.s != null { push(g_es_fnrefs, e.s) }
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return -1
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}
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if k == E_STR or k == E_INT or k == E_BOOL or k == E_FLOAT or k == E_NULL { return -1 }
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if k == E_ID {
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let c = es_local(e.s)
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if c >= 0 { return c }
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let g = find_global(e.s)
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if g != null and is_state_ty(g.ty) {
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var i = 0
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while i < len(g_es_gname) { if (g_es_gname[i] == e.s) { return g_es_gcls[i] }; i += 1 }
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let sc = es_new(ES_ESC | ES_HEAP)
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g_es_own[sc] = g.ty
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push(g_es_gname, e.s)
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push(g_es_gcls, sc)
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return sc
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}
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return g_es_heap
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}
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if k == E_MEMBER { return es_val(e.a) }
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if k == E_INDEX {
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es_val(e.b)
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return es_val(e.a)
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}
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if k == E_SLICE {
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es_val(e.a); es_val(e.b); es_val(e.c)
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return es_site(e)
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}
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if k == E_BIN {
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es_val(e.a)
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es_val(e.b)
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if (e.s == "+") or (e.s == "==") or (e.s == "!=") {
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if e.a != null and (e.a.kind == E_BIN or e.a.kind == E_CALL or e.a.kind == E_SLICE) { push(g_es_consumed, e.a) }
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if e.b != null and (e.b.kind == E_BIN or e.b.kind == E_CALL or e.b.kind == E_SLICE) { push(g_es_consumed, e.b) }
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}
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if (e.s == "+") and fr_is_textish(e) { return es_site(e) }
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return -1
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}
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if k == E_UN { es_val(e.a); return -1 }
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if k == E_NEW and e.b != null { # a dispatch fills the queue's kept record: kept
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if e.a != null and e.a.kids != null {
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var i = 0
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while i < len(e.a.kids) { es_escape(es_val(e.a.kids[i].a)); i += 1 }
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}
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return g_es_heap
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}
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if k == E_NEW {
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let s = es_site(e)
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if e.a != null and e.a.kids != null {
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var i = 0
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while i < len(e.a.kids) { es_store(es_ref(e.a.kids[i].a), s); i += 1 }
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}
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# a field's default is made with the record and held by it (`facts: Queue<F> = queue_new(...)`)
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let lay = find_comp(e.s)
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if lay != null and lay.kids != null {
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var j = 0
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while j < len(lay.kids) {
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let fd = lay.kids[j]
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if fd.a != null and not es_overridden(e, fd.s) { es_store(es_ref(fd.a), s) }
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j += 1
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}
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}
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return s
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}
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if k == E_LIST {
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let s = es_site(e)
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var i = 0
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while i < len(e.kids) { es_store(es_ref(e.kids[i]), s); i += 1 }
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return s
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}
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if k == E_CALL { return es_call(e) }
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# anything else: walk it, and what it hands back may be anything
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es_walk(e.a); es_walk(e.b); es_walk(e.c)
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if e.kids != null {
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var j = 0
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while j < len(e.kids) { es_walk(e.kids[j]); j += 1 }
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}
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return g_es_heap
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}
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function es_overridden(e: Node, field: pointer) -> bool {
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if e.a == null or e.a.kids == null { return false }
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var i = 0
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while i < len(e.a.kids) { if (e.a.kids[i].s == field) { return true }; i += 1 }
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return false
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}
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# the function records a call to `nm` reaches: nm itself, or every instance of a generic nm
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function es_fns_for(nm: pointer) -> []int {
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let out = new []int
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let f = es_fn(nm)
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if f >= 0 {
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push(out, f)
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return out
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}
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let pre = `{nm}$`
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var i = 0
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while i < len(g_es_fnode) {
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let d = g_es_fnode[i]
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if d.s != null and str_starts(d.s, pre) { push(out, i) }
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i += 1
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}
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return out
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}
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function es_keeps_nothing(nm: pointer) -> bool {
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if (nm == "quit") or (nm == "exit") or (nm == "panic") or (nm == "assert") or (nm == "expect") or (nm == "expect_eq") or (nm == "expect_near") { return true }
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if (nm == "min") or (nm == "max") or (nm == "abs") or (nm == "clamp") or (nm == "sqrt") or (nm == "floor") or (nm == "ceil") or (nm == "round") { return true }
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if (nm == "int") or (nm == "float") or (nm == "long") or (nm == "double") or (nm == "fixed") or (nm == "as_int") or (nm == "as_fixed") { return true }
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if (nm == "float_bits") or (nm == "float_from_bits") or (nm == "sin") or (nm == "cos") or (nm == "atan2") or (nm == "file_write") or (nm == "file_close") { return true }
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return false
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}
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function es_args_escape(e: Node) -> void {
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var i = 0
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while i < len(e.kids) { es_escape(es_val(e.kids[i])); i += 1 }
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}
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function es_args_walk(e: Node) -> void {
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var i = 0
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while i < len(e.kids) { es_val(e.kids[i]); i += 1 }
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}
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function es_call(e: Node) -> int {
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let c = e.a
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if c != null and c.kind == E_ID and c.s != null {
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let nm = c.s
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if es_local(nm) >= 0 { # a function value in a local: anything
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es_args_escape(e)
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return g_es_heap
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}
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if (nm == "string") {
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es_args_walk(e)
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return es_site(e)
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}
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if (nm == "keep") or (nm == "intern") { # a heap copy on purpose: a site for the census's owner, never scratch
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es_args_walk(e)
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let kc = es_site(e)
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g_es_flag[kc] = g_es_flag[kc] | ES_ESC
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g_es_site_aok[len(g_es_site_aok) - 1] = true # deliberate: not a keep to report, nor a birth
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return kc
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}
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if (nm == "push") and len(e.kids) >= 2 {
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let t = es_val(e.kids[0])
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es_store(es_ref(e.kids[1]), t)
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# the grown buffer is the list's own
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push(g_es_site, e); push(g_es_site_cls, t); push(g_es_site_fn, g_es_cur); push(g_es_site_aok, g_es_aok > 0); push(g_es_site_grow, true)
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return -1
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}
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if (nm == "words") or (nm == "floats") or (nm == "doubles") or (nm == "buffer") or (nm == "bytes") or (nm == "fixeds") or (nm == "pointers") {
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es_args_walk(e)
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return es_site(e)
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}
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if (nm == "free") and len(e.kids) == 1 { # given back: what flows into it is not kept by nothing
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let v = es_val(e.kids[0])
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if v >= 0 { g_es_flag[v] = g_es_flag[v] | ES_FREED }
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return -1
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}
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if (nm == "print") { # print frees a fresh text it is handed
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es_args_walk(e)
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var i = 0
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while i < len(e.kids) { push(g_es_consumed, e.kids[i]); i += 1 }
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return -1
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}
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if (nm == "len") { es_args_walk(e); return -1 }
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if (nm == "view") and len(e.kids) >= 1 { # a view shares its list's storage
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let base = es_val(e.kids[0])
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var vi = 1
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while vi < len(e.kids) { es_val(e.kids[vi]); vi += 1 }
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return base
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}
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# a generic's call names the generic; its instances (ui_kept$UiNode) are what is analysed, and
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# the call reaches every one of them
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let fs = es_fns_for(nm)
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if len(fs) > 0 {
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let r = es_new(0)
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var fi = 0
|
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while fi < len(fs) {
|
|
let f = fs[fi]
|
|
push(g_es_calls_f, g_es_cur)
|
|
push(g_es_calls_t, f)
|
|
es_flow(g_es_fret[f], r)
|
|
fi += 1
|
|
}
|
|
var i = 0
|
|
while i < len(e.kids) {
|
|
let v = es_ref(e.kids[i])
|
|
var fj = 0
|
|
while fj < len(fs) {
|
|
let d = g_es_fnode[fs[fj]]
|
|
if i < len(d.kids) and d.kids[i].kind == N_PARAM {
|
|
if not es_prim(d.kids[i].ty) { es_flow(v, g_es_fparam[fs[fj]] + i) }
|
|
} else { es_escape(v) }
|
|
fj += 1
|
|
}
|
|
i += 1
|
|
}
|
|
return r
|
|
}
|
|
# an intrinsic known to keep nothing it is handed; anything else unknown keeps it all - the
|
|
# arena is only as safe as this default
|
|
if es_keeps_nothing(nm) {
|
|
es_args_walk(e)
|
|
return g_es_heap
|
|
}
|
|
es_args_escape(e)
|
|
return g_es_heap
|
|
}
|
|
if es_is_mem_frame(e) {
|
|
if g_es_cur >= 0 { g_es_fspans[g_es_cur] = true }
|
|
return -1
|
|
}
|
|
if c != null and c.kind == E_MEMBER and c.a != null and c.a.kind == E_ID and ns_alias_find(c.a.s, c.s) >= 0 {
|
|
let al = ns_alias_find(c.a.s, c.s)
|
|
let f = es_fn(g_al_target[al])
|
|
if f >= 0 {
|
|
push(g_es_calls_f, g_es_cur)
|
|
push(g_es_calls_t, f)
|
|
var i = 0
|
|
let d = g_es_fnode[f]
|
|
while i < len(e.kids) {
|
|
let v = es_ref(e.kids[i])
|
|
if i < len(d.kids) and d.kids[i].kind == N_PARAM {
|
|
if not es_prim(d.kids[i].ty) { es_flow(v, g_es_fparam[f] + i) }
|
|
} else { es_escape(v) }
|
|
i += 1
|
|
}
|
|
let r = es_new(0)
|
|
es_flow(g_es_fret[f], r)
|
|
return r
|
|
}
|
|
}
|
|
if c != null and c.kind == E_MEMBER and c.a != null and c.a.kind == E_ID and es_local(c.a.s) < 0 and ck_global(c.a.s) == null {
|
|
# Ns.method, the emitter's own: what it is handed after the first may be kept in the first
|
|
# (List.insert, Dict.put, ...); a namespace that only reads (Text, Math) costs a false escape
|
|
if len(e.kids) > 0 {
|
|
let t = es_val(e.kids[0])
|
|
var i = 1
|
|
while i < len(e.kids) { es_store(es_val(e.kids[i]), t); i += 1 }
|
|
}
|
|
return g_es_heap
|
|
}
|
|
# a function value in a field: anything
|
|
es_val(c)
|
|
es_args_escape(e)
|
|
return g_es_heap
|
|
}
|
|
|
|
function es_walk(n: Node) -> void {
|
|
if n == null { return }
|
|
if n.uns == FR_AOK_STMT and n.kind != E_ID {
|
|
g_es_aok += 1
|
|
es_walk_in(n)
|
|
g_es_aok -= 1
|
|
return
|
|
}
|
|
es_walk_in(n)
|
|
}
|
|
|
|
function es_walk_in(n: Node) -> void {
|
|
let k = n.kind
|
|
if k == S_LET or k == S_ASSIGN or k == S_RETURN or k == S_EXPR or k == S_EMIT { g_es_stmt = n }
|
|
if k == S_LET {
|
|
var t = n.ty
|
|
if t == null { t = es_type(n.a) }
|
|
let fresh = es_local(n.s) < 0
|
|
let c = es_bind_local(n.s)
|
|
if fresh { g_es_lt[len(g_es_lt) - 1] = t }
|
|
if es_prim(t) { es_val(n.a); return }
|
|
es_flow(es_val(n.a), c)
|
|
return
|
|
}
|
|
if k == S_ASSIGN {
|
|
let v = es_ref(n.b)
|
|
let t = n.a
|
|
if t != null and t.kind == E_ID {
|
|
let c = es_local(t.s)
|
|
if c >= 0 { es_flow(v, c) } else { es_escape(v) }
|
|
return
|
|
}
|
|
es_store(v, es_val(t))
|
|
return
|
|
}
|
|
if k == S_RETURN {
|
|
if n.a != null and g_es_cur >= 0 { es_flow(es_ref(n.a), g_es_fret[g_es_cur]) }
|
|
return
|
|
}
|
|
if k == S_FOR {
|
|
if es_local(n.s) < 0 {
|
|
es_bind_local(n.s)
|
|
g_es_lt[len(g_es_lt) - 1] = "int"
|
|
}
|
|
es_val(n.a); es_val(n.b)
|
|
es_walk(n.c)
|
|
return
|
|
}
|
|
if k == S_EXPR { es_val(n.a); return }
|
|
if k == S_EMIT { # an event's fields reach its listeners: kept
|
|
if n.a != null and n.a.kids != null {
|
|
var i = 0
|
|
while i < len(n.a.kids) { es_escape(es_val(n.a.kids[i].a)); i += 1 }
|
|
}
|
|
return
|
|
}
|
|
if k == E_REC { # named values handed on (a dispatch, a spawn, ...): kept
|
|
if n.kids != null {
|
|
var i = 0
|
|
while i < len(n.kids) { es_escape(es_val(n.kids[i].a)); i += 1 }
|
|
}
|
|
return
|
|
}
|
|
if k == E_CALL or k == E_NEW or k == E_BIN or k == E_LIST or k == E_SLICE or k == E_ID or k == E_MEMBER or k == E_INDEX {
|
|
es_val(n)
|
|
return
|
|
}
|
|
es_walk(n.a)
|
|
es_walk(n.b)
|
|
es_walk(n.c)
|
|
if n.kids != null {
|
|
var i = 0
|
|
while i < len(n.kids) { es_walk(n.kids[i]); i += 1 }
|
|
}
|
|
}
|
|
|
|
# HEAP forward along flows; ESC backward along flows, and from an ESC or HEAP target along stores
|
|
function es_solve() -> void {
|
|
var changed = true
|
|
while changed {
|
|
changed = false
|
|
var i = 0
|
|
while i < len(g_es_ff) {
|
|
let a = g_es_ff[i]
|
|
let b = g_es_ft[i]
|
|
if (g_es_flag[a] & ES_HEAP) != 0 and (g_es_flag[b] & ES_HEAP) == 0 { g_es_flag[b] = g_es_flag[b] | ES_HEAP; changed = true }
|
|
if (g_es_flag[b] & ES_FREED) != 0 and (g_es_flag[a] & ES_FREED) == 0 { g_es_flag[a] = g_es_flag[a] | ES_FREED; changed = true }
|
|
if (g_es_flag[b] & ES_ESC) != 0 and (g_es_flag[a] & ES_ESC) == 0 {
|
|
g_es_flag[a] = g_es_flag[a] | ES_ESC
|
|
g_es_why[a] = g_es_why[b]
|
|
changed = true
|
|
}
|
|
i += 1
|
|
}
|
|
# kept memory outlives the frame: an ESC class is HEAP too, so every alias of it (let x = y,
|
|
# a load, a call's result) is, and what is stored through the alias is kept
|
|
i = 0
|
|
while i < len(g_es_flag) {
|
|
if (g_es_flag[i] & ES_ESC) != 0 and (g_es_flag[i] & ES_HEAP) == 0 { g_es_flag[i] = g_es_flag[i] | ES_HEAP; changed = true }
|
|
i += 1
|
|
}
|
|
i = 0
|
|
while i < len(g_es_sv) {
|
|
let v = g_es_sv[i]
|
|
let t = g_es_st[i]
|
|
if (g_es_flag[t] & (ES_ESC | ES_HEAP)) != 0 and (g_es_flag[v] & ES_ESC) == 0 {
|
|
g_es_flag[v] = g_es_flag[v] | ES_ESC
|
|
g_es_why[v] = g_es_swhy[i]
|
|
changed = true
|
|
}
|
|
i += 1
|
|
}
|
|
}
|
|
# 25.5c: which state holds what - a container's owner flows forward, a stored value takes its
|
|
# target's, and what flowed into a value takes the value's; the first found stays
|
|
changed = true
|
|
while changed {
|
|
changed = false
|
|
var o = 0
|
|
while o < len(g_es_ff) {
|
|
let a = g_es_ff[o]
|
|
let b = g_es_ft[o]
|
|
if g_es_own[a] != null and g_es_own[b] == null { g_es_own[b] = g_es_own[a]; changed = true }
|
|
if g_es_own[b] != null and g_es_own[a] == null and (g_es_flag[a] & ES_ESC) != 0 { g_es_own[a] = g_es_own[b]; changed = true }
|
|
o += 1
|
|
}
|
|
o = 0
|
|
while o < len(g_es_sv) {
|
|
let v = g_es_sv[o]
|
|
let t = g_es_st[o]
|
|
if g_es_own[t] != null and g_es_own[v] == null { g_es_own[v] = g_es_own[t]; changed = true }
|
|
o += 1
|
|
}
|
|
}
|
|
# a function that reaches Mem.frame spans frames: so does every caller
|
|
changed = true
|
|
while changed {
|
|
changed = false
|
|
var j = 0
|
|
while j < len(g_es_calls_f) {
|
|
let f = g_es_calls_f[j]
|
|
let t = g_es_calls_t[j]
|
|
if f >= 0 and g_es_fspans[t] and not g_es_fspans[f] { g_es_fspans[f] = true; changed = true }
|
|
j += 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# mark every LOCAL allocating construct; the count of them, and of those that escape
|
|
var g_es_local_n: int = 0
|
|
var g_es_esc_n: int = 0
|
|
function escape_analyse() -> void {
|
|
if g_es_done { return }
|
|
g_es_done = true
|
|
ck_tab_init(g_es_ok, g_es_ov)
|
|
g_es_heap = es_new(ES_ESC | ES_HEAP)
|
|
ck_tab_init(g_es_fk, g_es_fv)
|
|
var i = 0
|
|
while i < len(prog) {
|
|
let d = prog[i]
|
|
# an entry has no name, and must be walked all the same: what it keeps, it keeps for good
|
|
var dn = d.s
|
|
if d.kind == N_MAIN and dn == null { dn = "$entry" }
|
|
if (d.kind == N_FN or d.kind == N_SYS or d.kind == N_MAIN) and dn != null and ck_tab_get(g_es_fk, g_es_fv, dn) == null {
|
|
let h = new Node
|
|
h.ival = len(g_es_fnode)
|
|
ck_tab_put(g_es_fk, g_es_fv, dn, h)
|
|
push(g_es_fnode, d)
|
|
push(g_es_fspans, d.kind == N_MAIN)
|
|
push(g_es_fparam, len(g_es_flag))
|
|
var p = 0
|
|
while p < len(d.kids) {
|
|
let pc = es_new(ES_HEAP)
|
|
if d.kids[p].kind == N_PARAM and is_state_ty(d.kids[p].ty) { g_es_own[pc] = d.kids[p].ty }
|
|
p += 1
|
|
}
|
|
push(g_es_fret, es_new(0))
|
|
}
|
|
i += 1
|
|
}
|
|
var f = 0
|
|
while f < len(g_es_fnode) {
|
|
let d = g_es_fnode[f]
|
|
g_es_cur = f
|
|
g_es_ln = new []pointer
|
|
g_es_lc = new []int
|
|
g_es_lt = new []pointer
|
|
var p = 0
|
|
while p < len(d.kids) {
|
|
if d.kids[p].kind == N_PARAM { push(g_es_ln, d.kids[p].s); push(g_es_lc, g_es_fparam[f] + p); push(g_es_lt, d.kids[p].ty) }
|
|
p += 1
|
|
}
|
|
es_walk(d.a)
|
|
f += 1
|
|
}
|
|
g_es_cur = -1
|
|
# a global's initializer - a state's instance, a module's table - is made to be kept
|
|
var gi = 0
|
|
while gi < len(prog) {
|
|
let gd = prog[gi]
|
|
if gd.kind == N_VAR and gd.a != null {
|
|
g_es_ln = new []pointer
|
|
g_es_lc = new []int
|
|
g_es_lt = new []pointer
|
|
es_escape(es_ref(gd.a))
|
|
}
|
|
gi += 1
|
|
}
|
|
# an @On body keeps nothing it makes unless it stores it; it has no function record of its own
|
|
var li = 0
|
|
while li < len(g_onlisten) {
|
|
g_es_ln = new []pointer
|
|
g_es_lc = new []int
|
|
g_es_lt = new []pointer
|
|
es_walk(g_onlisten[li].a)
|
|
li += 1
|
|
}
|
|
# a function taken as a value is called where the analysis cannot see (a UiClass's make, a step
|
|
# list, a System's tick): its result is kept by whoever calls it, whatever it returns
|
|
var fr = 0
|
|
while fr < len(g_es_fnrefs) {
|
|
let fs = es_fns_for(g_es_fnrefs[fr])
|
|
var fq = 0
|
|
while fq < len(fs) { es_escape(g_es_fret[fs[fq]]); fq += 1 }
|
|
fr += 1
|
|
}
|
|
es_solve()
|
|
# a node analysed more than once (a field's default, walked at every `new` of its record) is
|
|
# scratch only if every walk found it LOCAL: mark the LOCAL ones, then take the mark off any node
|
|
# one walk found kept
|
|
var s = 0
|
|
while s < len(g_es_site) {
|
|
let n = g_es_site[s]
|
|
let c = g_es_site_cls[s]
|
|
let fi = g_es_site_fn[s]
|
|
let spans = fi < 0 or g_es_fspans[fi]
|
|
# LOCAL only when it can neither be kept (ESC) nor share storage with what is (HEAP): a push's
|
|
# growth into a parameter's list is the list's own buffer, and the list may be a state's
|
|
if c >= 0 and es_local_class(c, g_es_site_grow[s]) and not spans {
|
|
n.uns = ES_SCRATCH
|
|
g_es_local_n += 1
|
|
} else {
|
|
g_es_esc_n += 1
|
|
if c >= 0 and g_es_own[c] != null and n.file != null {
|
|
let h = new Node
|
|
h.s = g_es_own[c]
|
|
ck_tab_put(g_es_ok, g_es_ov, `{n.file}:{itoa(n.line)}`, h)
|
|
}
|
|
}
|
|
s += 1
|
|
}
|
|
var u = 0
|
|
while u < len(g_es_site) {
|
|
let n2 = g_es_site[u]
|
|
let c2 = g_es_site_cls[u]
|
|
let fi2 = g_es_site_fn[u]
|
|
let spans2 = fi2 < 0 or g_es_fspans[fi2]
|
|
if n2.uns == ES_SCRATCH and (c2 < 0 or not es_local_class(c2, g_es_site_grow[u]) or spans2) { n2.uns = 0 }
|
|
u += 1
|
|
}
|
|
}
|
|
|
|
var g_es_report: bool = false
|
|
# --escape-report: the analysis on its own (the arena that uses it is not wired yet), each site that
|
|
# escapes or stays LOCAL as a line on stderr, then the totals
|
|
function escape_report() -> void {
|
|
escape_analyse()
|
|
var s = 0
|
|
while s < len(g_es_site) {
|
|
let n = g_es_site[s]
|
|
var what = "kept"
|
|
if n.uns == ES_SCRATCH { what = "local" }
|
|
var fname = "?"
|
|
let fi = g_es_site_fn[s]
|
|
if fi >= 0 { fname = g_es_fnode[fi].s }
|
|
var file = n.file
|
|
if file == null { file = "?" }
|
|
let line = `escape: {what} {file}:{itoa(n.line)} {fname}\n`
|
|
file_write(file_stderr(), line, len(line))
|
|
s += 1
|
|
}
|
|
var fl = 0
|
|
while fl < len(g_es_fnrefs) {
|
|
let fm = `escape: fn value {g_es_fnrefs[fl]} ({itoa(len(es_fns_for(g_es_fnrefs[fl])))} functions)\n`
|
|
file_write(file_stderr(), fm, len(fm))
|
|
fl += 1
|
|
}
|
|
let tot = `escape: {itoa(g_es_local_n)} local, {itoa(g_es_esc_n)} kept\n`
|
|
file_write(file_stderr(), tot, len(tot))
|
|
}
|
|
|
|
# keep(x): x copied onto the heap - a string's bytes, a slice's header and elements, a record's
|
|
# fields (shallow) - so a frame's value can become a state's on purpose (25.3's region rule)
|
|
function emit_keep(a: Val) -> Val {
|
|
if (a.ty == "string") {
|
|
let n = emit_bind(`call i64 @strlen(ptr {a.code})`)
|
|
let n1 = emit_bind(`add i64 {n}, 1`)
|
|
let p = emit_bind(`call ptr @lp_malloc(i64 {n1})`)
|
|
emit(` call ptr @memcpy(ptr {p}, ptr {a.code}, i64 {n1})\n`)
|
|
return val(p, "string")
|
|
}
|
|
if is_slice_ty(a.ty) {
|
|
let esz = emit_sizeof(llty(slice_elem(a.ty)))
|
|
let hsz = emit_sizeof("%LSlice")
|
|
let h = emit_bind(`call ptr @lp_malloc(i64 {hsz})`)
|
|
let od = emit_bind(`load ptr, ptr {slice_field(a.code, 0)}`)
|
|
let ln = emit_bind(`load i32, ptr {slice_field(a.code, 1)}`)
|
|
let ln64 = emit_bind(`zext i32 {ln} to i64`)
|
|
let bytes = emit_bind(`mul i64 {ln64}, {esz}`)
|
|
let b1 = emit_bind(`add i64 {bytes}, 1`)
|
|
let d = emit_bind(`call ptr @lp_malloc(i64 {b1})`)
|
|
emit(` call ptr @memcpy(ptr {d}, ptr {od}, i64 {bytes})\n`)
|
|
emit(` store ptr {d}, ptr {slice_field(h, 0)}\n`)
|
|
emit(` store i32 {ln}, ptr {slice_field(h, 1)}\n`)
|
|
emit(` store i32 {ln}, ptr {slice_field(h, 2)}\n`)
|
|
return val(h, a.ty)
|
|
}
|
|
if layout_node(a.ty) != null {
|
|
let sz = emit_sizeof(layout_ty(a.ty))
|
|
let p = emit_bind(`call ptr @lp_malloc(i64 {sz})`)
|
|
emit(` call ptr @memcpy(ptr {p}, ptr {a.code}, i64 {sz})\n`)
|
|
return val(p, a.ty)
|
|
}
|
|
return a
|
|
}
|
|
|
|
# the state that holds what a site makes, when the analysis ran and found one
|
|
function es_owner_at(file: pointer, line: int) -> pointer {
|
|
if not g_es_done or file == null { return null }
|
|
let h = ck_tab_get(g_es_ok, g_es_ov, `{file}:{itoa(line)}`)
|
|
if h == null { return null }
|
|
return h.s
|
|
}
|