ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
107 lines
4.7 KiB
Text
107 lines
4.7 KiB
Text
# system_test.ludic - the runner: init, reset, save and load in the order added, tick phase by
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# phase, each system its own save section, and a missing section is a reset
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import "ludic.base"
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program SystemTest {
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numbers float
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state SystemTestState {
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trail: string = ""
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apples: int = 0
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hours: float = 0.0
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}
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function draw_tick(system_test_st: mut SystemTestState, t: Tick) -> void { system_test_st.trail = system_test_st.trail + "d" }
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function think_tick(system_test_st: mut SystemTestState, t: Tick) -> void { system_test_st.trail = system_test_st.trail + "t" }
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function input_tick(system_test_st: mut SystemTestState, t: Tick) -> void { system_test_st.trail = system_test_st.trail + "i" }
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function commit_tick(system_test_st: mut SystemTestState, t: Tick) -> void { system_test_st.trail = system_test_st.trail + "c" }
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function apples_init(system_test_st: mut SystemTestState) -> void { system_test_st.trail = system_test_st.trail + "A" }
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function apples_reset(system_test_st: mut SystemTestState) -> void { system_test_st.apples = 0 }
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function apples_tick(system_test_st: mut SystemTestState, t: Tick) -> void { system_test_st.apples += 1 }
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function apples_save(system_test_st: SystemTestState) -> Val {
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let v = Value.object()
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sv_put_int(v, "n", system_test_st.apples)
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return v
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}
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function apples_load(system_test_st: mut SystemTestState, v: Val, version: int) -> void { system_test_st.apples = sv_int(v, "n", 0) * version }
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function clock_reset(system_test_st: mut SystemTestState) -> void { system_test_st.hours = 6.0 }
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function clock_tick(system_test_st: mut SystemTestState, t: Tick) -> void { system_test_st.hours = system_test_st.hours + t.hours }
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function clock_save(system_test_st: SystemTestState) -> Val {
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let v = Value.object()
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sv_put_float(v, "h", system_test_st.hours)
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return v
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}
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function clock_load(system_test_st: mut SystemTestState, v: Val, version: int) -> void { system_test_st.hours = sv_float(v, "h", 6.0) }
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function sys(key: string, phase: int, tick: fn(Tick) -> void) -> System {
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let s = system_new(key, phase)
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s.tick = tick
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return s
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}
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function setup(base_st: mut BaseState, system_test_st: mut SystemTestState) -> void {
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core_clear(base_st)
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system_test_st.trail = ""
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core_add(base_st, sys("draw", PH_PRESENT, fn draw_tick))
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core_add(base_st, sys("think", PH_SIMULATE, fn think_tick))
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let a = sys("apples", PH_SIMULATE, fn apples_tick)
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a.init = fn apples_init
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a.reset = fn apples_reset
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a.save = fn apples_save
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a.load = fn apples_load
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a.version = 2
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core_add(base_st, a)
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core_add(base_st, sys("input", PH_INPUT, fn input_tick))
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core_add(base_st, sys("commit", PH_COMMIT, fn commit_tick))
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let c = sys("clock", PH_SIMULATE, fn clock_tick)
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c.reset = fn clock_reset
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c.save = fn clock_save
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c.load = fn clock_load
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core_add(base_st, c)
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}
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test "tick runs phase by phase, in the order added within a phase" (base_st: mut BaseState, system_test_st: mut SystemTestState) {
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setup(base_st, system_test_st)
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core_tick_all(base_st, tick_new(1.0 / 60.0, 0, 0.0))
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expect(system_test_st.trail == "itcd")
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expect_eq(system_test_st.apples, 1)
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}
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test "init and reset run in the order added and skip a null verb" (base_st: mut BaseState, system_test_st: mut SystemTestState) {
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setup(base_st, system_test_st)
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core_init_all(base_st)
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expect(system_test_st.trail == "A")
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system_test_st.apples = 9
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core_reset_all(base_st)
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expect_eq(system_test_st.apples, 0)
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expect(system_test_st.hours == 6.0)
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expect_eq(core_count(base_st), 6)
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}
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test "save writes each system under its key with its version, and load reads it back" (base_st: mut BaseState, system_test_st: mut SystemTestState) {
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setup(base_st, system_test_st)
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core_reset_all(base_st)
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system_test_st.apples = 4
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core_tick_all(base_st, tick_new(0.016, 1, 0.5))
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let root = core_save_all(base_st)
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expect_eq(Value.count(root), 2)
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expect_eq(load_section(root, "apples").version, 2)
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expect_eq(load_section(root, "clock").version, 1)
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let text = save_encode(root)
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core_reset_all(base_st)
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core_load_all(base_st, save_decode(text))
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expect_eq(system_test_st.apples, 10)
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expect(system_test_st.hours == 6.5)
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}
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test "a system with no section in the save is reset" (base_st: mut BaseState, system_test_st: mut SystemTestState) {
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setup(base_st, system_test_st)
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system_test_st.apples = 3
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system_test_st.hours = 11.0
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let root = save_tree()
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let v = Value.object()
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sv_put_float(v, "h", 20.25)
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save_section(root, "clock", 1, v)
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core_load_all(base_st, root)
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expect_eq(system_test_st.apples, 0)
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expect(system_test_st.hours == 20.25)
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}
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}
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