ludic/packages/ludic.compass/index.ludic

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# ludic.compass - where things are from where you stand: marks gathered once a frame from an open
# registry of providers, gated by a tier and sorted by priority, turned into bearings for a strip
# and blips for a radar. The game draws both.
module ludic_compass uses ludic_base
numbers float
import "ludic.base"
import "ports.ludic"
import "marks.ludic"
import "gather.ludic"
import "bearing.ludic"
import "radar.ludic"