ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
2 KiB
Text
43 lines
2 KiB
Text
# check.ludic - once a frame on the machine that owns the story: every open step of the current
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# chapter that is met now sticks (STEPS_MET), and a chapter with all of them done moves the arc on
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# (STEPS_CHAPTER). A step asks about STATE, so one met before its chapter opened ticks at once.
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export function steps_check(base_st: mut BaseState, steps_st: mut StepsState) -> void {
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if steps_finished(steps_st) { return }
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let ch = steps_st.steps__cur
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let n = steps_in(steps_st, ch)
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var all = true
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for i in 0 .. n {
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if not steps_done(steps_st, i) and steps_met(steps_st, i) {
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steps_st.steps__done = steps_st.steps__done | (1 << i)
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steps__fact(base_st, steps_st, STEPS_MET, ch, i)
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}
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if not steps_done(steps_st, i) { all = false }
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}
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if not all { return }
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steps_st.steps__cur = ch + 1
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steps_st.steps__done = 0
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steps__fact(base_st, steps_st, STEPS_CHAPTER, ch, n)
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}
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# is step i of chapter ch met by this machine's own state? (a chapter not being played, a panel)
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export function steps_check_at(steps_st: StepsState, ch: int, i: int) -> bool {
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if ch < 0 or ch >= steps_count(steps_st) or i < 0 or i >= steps_in(steps_st, ch) { return false }
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return steps_eval(steps_st, steps_kind(steps_st, ch, i), steps_param(steps_st, ch, i), steps_need(steps_st, ch, i))
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}
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# is an open step of the current chapter asking for this kind (and this param, unless < 0)?
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export function steps_wants(steps_st: StepsState, kind: int, param: int) -> bool {
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if steps_finished(steps_st) { return false }
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for i in 0 .. steps_in(steps_st, steps_st.steps__cur) {
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if steps_done(steps_st, i) or steps_kind(steps_st, steps_st.steps__cur, i) != kind { continue }
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if param < 0 or steps_param(steps_st, steps_st.steps__cur, i) == param { return true }
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}
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return false
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}
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# back to no arc and no party (tests)
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export function steps_reset(base_st: mut BaseState, steps_st: mut StepsState) -> void {
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steps_arc_clear(steps_st)
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steps__party_clear(steps_st)
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q_clear(base_st, steps_facts(base_st, steps_st))
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}
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